@s4t4sfr3d Je l'ai acheté 😎
Et j'y ai déjà pas mal joué, c'est bien fun.
Surtout que tu peux faire exploser des grosses bombes 👹
Il faut inviter @RaphJV, il va apprécier 😂
Helldivers 2 feels SO satisfying, crunchy bugs and juicy splatters. The Starship Troopers game we deserved but never got.
Sony's service game portfolio grows. #Helldivers2
@_xiam_ La dernière fois que j'ai essayé ça s'est fini comme le passage à la 50ieme seconde 😅
Pourtant on m'a dit "facile" chasse neige, droite, gauche, droite, ...
J'ai réussi les 2 premiers virages, puis tout droit 🤕
With Xbox' reported approach to future hardware, I guess at some point the discussion of what makes a device a console or at least a console-like experience is inevitable.
I prefer console gaming because of multiple aspects, and Xbox needs to make sure to execute all of them properly, in particular:
- Nothing gets in the way between me and my games.
- Everything works flawlessly with a controller and is designed with a controller in mind first.
- Every game is adjusted to my hardware and optimized to make a game look and run the best it can out of the box.
- Gaming library that offers a very strong UX.
- No separate system components updates, no complex driver updates; if my system gets an update, it needs to be holistic and integrated.
- Console games are designed for TVs and often need to have larger UI, fonts etc. compared to raw PC versions.
- Impenetrably anti-cheat solution.
- Clear rules for MnK/controller cross play.
- Backward compatibility with the largest part of my gaming library possible.
What makes a device a "console" for you?