@ScrapMechanic Ya'll got any more of them lua APIs? Really though, I'd pay a monthly subscription if it funded a dev who just adds more endpoints to expand modding (wish I was joking)
@ScrapMechanic Have you seen the amazing outfit mods? (Not mine, but wanted to be sure you'd seen them.) It's an inspiring glimpse at what proper steam support for outfits would mean. (currently requires manual file replacement)
Tons of new parts on SciFi mod for Scrap Mechanic. Flight Control, Missiles, Laser guns, Radar, 4 Digit Display + input, new buttons and switches and lights, etc
@ScrapMechanic I made Tank Tracks (super low friction part with heavy damping + input forces, and animation synced to change in world position) https://t.co/3gd7M4AxQr
I was experimenting in UE4 with making a polygon builder. The video has no sound because it was originally just to show a friend, but now I'm thinking about doing some proper tutorial videos and uploading code to git.
https://t.co/TtfF0xwoKS
@ScrapMechanic @Fallout757 Suggested solution for Devs. Option to load a copy of the world where unknown/missing UUIDs are replaced with a UUID for a "missing part" block (maybe a red sphere?) so players can see what changed to this "missing part" block and either replace them or troubleshoot form there.
@ScrapMechanic Can you add support to for MOD_DATA/Projectiles/projectiles.json and MOD_DATA/Effects/effectlist.json as well as files in a MOD_DATA/Particles folder? Currently the game doesn't seem to check in mod data for such assets.
@ScrapMechanic The spudgun update and scripting option is amazing! Any chance of more examples of scripted parts in the near future? I'm curious how a part like an engine with power settings menu would look in scripting. Or how scripting sensor range would look.
@ScrapMechanic Will terrain asset style collision models ever be supported as an option for inventory part collisions? I'd love to make single part cockpits/windshields that are concave inside. (So not replacing the Box, Cylinder, or Hull types, but option in an addition to them)
@ScrapMechanic Can you add Glass material support to terrain assets? For windows, frozen lakes, etc (Glass for Character textures too if not too much trouble, but maybe animated Glass is more difficult, so even just Terrain Glass would be awesome).
@ScrapMechanic @Magwol0807 Maybe have monitor/camera double at remote/receiver. Player targets monitor like a seat, but the follow cam POV tracks to the camera, and a WASD connection dot (just like driver seat) is on the camera. When not seated at monitor, it could display what is in front of the camera.