Whole tl lately is:
-cool fanarts of Metroid
-devs excited to announce working on the latest game
-people excitedly getting into the series and loving it
-fans playing games they didn't play yet or replaying those they love
-people talking about how cool the games are
@stevenspohn "If it can't be toggled, deal with it"
You could make this exact same argument for NOT including accessibility features. Can't figure out the way forward without yellow paint? Just deal with it.
I played Daybreak. I think its one of few 3d sonic games that are actually designed to work with "fly over level" method. Because you fly over stuff after you figure out how the game plays and how the level is structured. Not before. 👍
We're bringing Unity directly into the AI workflows you use every day 🎮
Introducing the official Unity plugin for Claude Code - a first-party integration available directly in @claudeai’s plugin directory.
With just one command, unlock the 29 native Unity skills available at launch, supported CLI workflows, and direct Editor control!
One install, no configuration, supported by Unity.
((The idea of Absolute David Cain being nicer than his regular counterpart while every other villain is either worse or becomes some eldritch abomination is pretty funny ngl.
devil's advocating a little, but wouldn't the people currently in power who are successfully villainizing (and hunting) the Avatar also want to erase the cultures and history of the benders so they're less likely to sympathize with the Avatar?
Working on a new version of "First Load"
The idea is that when you load the savegame for the first time in that game session, Marcus will spawn doing something more interesting rather than just standing still
In this case he's walking down Castro at night