@ZooL_Smith Tried to make the guns be the main focus but felt it was boring that its the guns only. Now the story is escaping a animal test lab and get back to the jungle. Better than having random guns floating and spinning
the way you can sometimes, like with voxel remesh, drag the slider via mouse and due to its lag it sometimes drags to a low value a bit too much and then proceeds to eat 99% of your ram and crashing your program and your PC is a very poor design choice. There needs to be a warning @Blender
After being on the back burner for a few months the texture regions are finally working
Lets us draw shapes directly on textures to tag areas by material type, each having unique bullet hole decals, impact sfx, particles, and other surface-specific behavior π½
Mallet brings Source 2 map editor tools into Blender.
Hotspot UVs, physics placement, fly camera, scale cage, mirror handle, material manager, AO vertex baking and more.
All built around fast workflows for Source 2, Unreal, and Unity.
link in comments
can i get feedback on the level design so far ? specifically the props and environments so far. (ignore the whiteboxing and the empty background fpr now please). #b3d#indiedev
Weβve released the official Blender add-on for ZOZOβs Contact Solver, our open-source physics solver developed at ZOZO, Inc. Blender users, please take a look!
https://t.co/t2kmcaCP2i