Last year I had the awesome experience of presenting a new code reflection technique at CppCon24! It uses... C++20 Modules 🤔?
If any of that interests you, the video is now freely available for everyone! Please give it a watch and let me know your thoughts!
We have just released a new CppCon 2024 Video!
Implementing C++ Reflection Using the New C++20 Tooling Opportunity: Modules - by @Maiko_GameDev - CppCon 2024
https://t.co/0QBOeT5Y7a
#Coding#Cplusplus#Cpp#Programming#cppcon
Two weeks ago I posted the first video of my simple 3D creation app. The reception was incredibly motivating.
And now it's released!
Check it out on https://t.co/mMHCE1yX4P! And please share your creations!
A brief overview👇:
#gamedev#rustlang#screenshotsaturday
I've been busy building a 3D modeling tool for the browser.
It won't be the most powerful but it is dead-simple and lighting fast to sketch-out ideas with.
Stay tuned for a pre-alpha soon!
#screenshotsaturday#gamedev#rustlang
Have a Blast is coming out next week on PC and Switch!
It's a local multiplayer game with very short, explosive and colorful matches
https://t.co/o556qLhZRw
The "Technical Art of The Last of Us Part 2" Siggraph pres is not only packed with great techniques used in the game but also a frank account of Tech Art's interaction with other teams and advice on how to improve it. Essential read. https://t.co/iEO0wlHffk #graphicslinkoftheday
Soo.. official announcement time! 🎉
Cloud Gardens is a chill game about using plants to overgrow post-industrial wasteland dioramas 🌱🌴🌿
Aiming to release on Steam EA later in 2020 https://t.co/zhl7xwPDvz
RTs and wishlists are super appreciated! 💞
#CloudGardens#indiegame
this technique to render realistic smoke / cloud super FAST is not as well known as I thought so here we go
(a thread)
#UE4#gamedev#techart#vfx#realtimevfx
Here is a small breakdown of the fake smoke effect. It is using a system where the previously rendered frame is manipulated and put back on the screen creating some kind of feedback loop.
#madewithunity#gamedev#indiedev
While we prepare our next big announcement during these trying times, we wanted to put out a reminder that we are indeed still hiring for our Core Tech team in Bratislava, Slovakia:
https://t.co/Sn27uYnvVj
"Steep Hike Back to Camp" My third attempt at a toon landscape with 100% shader graph, no textures. Grass clumps inherit terrain color and cloud shadows with depth based toon outlines. #unity3d#IndieGameDev#shadergraph GIT: https://t.co/VoZsnscqJz
With #ludumdare jam 46 this Friday, let me mention Crocotile 3d, a lowpoly tile-based modeling program. It's great for #gamedev#indiedev and allows you to quickly place 2d tiles from tilesets into a 3d scene. Export to Unity,Godot,Unreal,etc. #screenshotsaturday#LDjam#pixelart
Excited to share my presentation from #thethingSthlm about Example-based Procedural Placement and our (@EmbarkStudios) experimental project Kittiwake, where we set out to explore a feeling of co-creation with a procedural system 😁😺 https://t.co/MERnS5G8Ta