Just a reminder that the demo is free to play (basically forever)! Deathmatch and Team Deathmatch pack a whole lot of old-school arena fun. The tiny and chaotic Starship Garage and the larger Space Mine map await your arrival. Find your favourite class/weapon and master zero-G!
In case you missed it, the Project Nyx Demo is now available on Steam! It's just a small, unpolished taste of what's to come, but it's basically a full free deathmatch game. Bring your friends!
#UE5#gamedev#indiedev#gaming
https://t.co/8uikSjUMAQ
https://t.co/OCJ0y464FT
The Project Nyx Demo is now available for FREE! It's pretty barebones and lacks polish, but it makes up for it by offering a significant amount of fun. Hop in, host/join games, and let me know your thoughts!
#UE5#gamedev#NYX
https://t.co/r66RlZeLlT
https://t.co/5cChOos0tP
Thanks to everyone who played the game and offered feedback! And a very special thanks to Rodwin and Erik for their help tonight! Your extra laptops saved the day.
Tonight was freaking magical! So many people stopped by and gave the game a shot. And they seemed to like it! Too much fun! Huge thanks, @UnrealEngine ❤️!
#UE5#EpicMegaGrants
As part of the MegaGrant submission, I promised to start sharing more info about the complex systems that were used to create Project Nyx. Here's the first real taste of that! I hope this helps others get started and then quickly get up to speed with networked movement.
The first 2 episodes of my UCharacterMovementComponent UE5 tutorial are live! It attempts to take you from beginner to multiplayer engineer within 3 hours. Just wanna steal the code? Grab it on GitHub!
#UE5#gamedev#indiedev
https://t.co/RtB6lSBaeT
https://t.co/50SekimH9K
@UnrealEngine I’ve already begun upgrading the project to UE5 and ensuring it follows more recent paradigms. There’s A LOT of work to do in the coming months, but I’m looking forward to sharing the journey with you! (BTW, the music in the vid above is by Karl Casey @ White Bat Audio)
Huge news! Project Nyx has received an Epic MegaGrant from the generous souls over at @UnrealEngine! Enormous thanks to you all! It’s been a long voyage to get here, but now the real work begins.
#UE5#EpicMegaGrants#indiedev#gamedev
Just a heads-up! All existing early testing keys for Project Nyx have been revoked. The project is entering a new phase and I'm looking forward to sharing more details soon 👀!
Project Nyx isn't dead, I've just been a bit busy working on another amazing game with some incredible people! Definitely learning things that'll be pushing Project Nyx to the next level 👀. I'll also be chatting about the other project when I can (NDA) over on @KyleLautenbach.
The toughest part about making this game is that it is 100% an experience that will only make sense when everything comes together. At the moment, there's cool spacey gravity stuff, but it really comes down to the final execution in the form of maps and game modes.
It's #PitchYaGame! Project Nyx is an experimental multiplayer hero shooter, plunging the genre into the chaotic void of space. Experience unbridled freedom, defy gravity, and join in on a new adventure!
Wishlist: https://t.co/r66RlZedwl
#GameDev#IndieDev#UE4#ProjectNyx#scifi
It's #PitchYaGame! Project Nyx is an experimental multiplayer hero shooter, plunging the genre into the chaotic void of space. Experience unbridled freedom, defy gravity, and join in on a new adventure!
Wishlist: https://t.co/r66RlZedwl
#GameDev#IndieDev#UE4#ProjectNyx#scifi
This also doubles as a new developer update on the game's features. There are a ton of little improvements you'll hardly notice, alongside the bigger ones. More cool stuff coming. The music above is by Karl Casey@White Bat Audio. HQ Vid: https://t.co/0djEFEj39T
It's #PitchYaGame! Project Nyx is an experimental multiplayer hero shooter, plunging the genre into the chaotic void of space. Experience unbridled freedom, defy gravity, and join in on a new adventure!
Wishlist: https://t.co/r66RlZedwl
#GameDev#IndieDev#UE4#ProjectNyx#scifi
@kiaran_ritchie@AndiDev_ That's so cool! I haven't dived into it yet, but is it gravity independent? Like, you can do all of your calcs in local space instead of relying on World-Z coordinates for stuff like checking for ground, object vault heights, etc?
Got a tiny update on new WIP weapons, shield VFX, and much-requested new VFX for defining the bounds of gravity zones! I'll be showcasing more stuff on the 1st of June, including arbitrary gravity projectiles 👀. #ScreenshotSaturday
https://t.co/r66RlZedwl
#GameDev#IndieDev
@UnrealEngine@PlayHighpoint Some WIP on cleaning up various elements of the game! New weapons, better VFX, and the promise of finally showcasing gravity-interacting projectiles on June 1st. Need more time to work on the new maps tho.
https://t.co/6yCmCtZdYL
Got a tiny update on new WIP weapons, shield VFX, and much-requested new VFX for defining the bounds of gravity zones! I'll be showcasing more stuff on the 1st of June, including arbitrary gravity projectiles 👀. #ScreenshotSaturday
https://t.co/r66RlZedwl
#GameDev#IndieDev