@Brammflakes@WARDOGS Love the radial menu for inventory. What if interactions used it too? No more scroll + hold F, no more menu resetting when the target moves a bit. Quick before/after mockup, just an idea 🙂
@WARDOGS@Brammflakes Just a thought on gold bars: saving cash for gold seems to push some players to hoard or run naked rather than gear up. What if a free season track based on cash earned (spent or not) unlocked cosmetics instead? No more choosing between gear and cosmetics!
@SperanzaIntel@EmbarkStudios Since the last patch, it appears that the counter resets once the audio cue completes. This becomes an issue if you attempt to craft another item quickly. Better wait few extra seconds before increasing the counter again.
@ARCRaidersGame Behavior-based matchmaking is a solid idea in theory, but in practice it removes the thrill of not knowing what kind of encounters you’ll have. Lobbies tend to be either 100% “hi raider” or shoot-on-sight. That makes encounters feel predictable and less exciting.
@WisethugTV Me semble avoir vu passer quelques soucis avec le dernier pilote Nvidia (celui qui parle de DLSS x BF6) - Tu peux toujours tenter de le downgrade, histoire de.
@300Albator@WisethugTV J'ai hésité (10j 😄) parce que j'étais pas sûr que ça serait pour moi un extract shooter vue TPS. Et honnêtement, j'adore. J'aime le level design, PvE, quêtes, direction artistique, l'aspect psychologique lorsque tu croises d'autres raiders. J'aurais dû le prendre day 1 ^^
@cimenTo__@BattlefieldComm This issue seems to affect achievements earned right after the last patch.
Example: “Do 100 kills with…” became “Do 10 kills with…” after the update. If I had 60 kills before, I missed the new 10-kill trigger, so the weapon stays locked.
@CelebornLegend C'est très subjectif, certains vont s'amuser en mettant des headshots à 300m, d'autres en véhicules, d'autres en enchaînant les kills, d'autres en spottant etc. Le trait commun étant : Sans importance quant à l'issue de la game imo
@BattlefieldComm Wasting resources on a pointless game mode. Focus on fixing the core game, improve level design, polish the experience. There’s so much that needs attention instead of reinventing the wheel and dividing the community across micro game modes with random achievements as incentives.
@CelebornLegend C'est juste plus facile de blâmer l'autre qui essaie & progresse que de se remettre en question. C'est la trend actuelle je pense (même dans le jeu vidéo) . Le sens des responsabilités (accountability) se fait rare.