When alts pop off watch me frontrun the market.
2021 cycle we did it with $luna $vgx $chz $matic
2023/2024 untill now
$FET $INJ $PAAL
2025 ....
loading ๐ธ
SOIL on XRPL is already showing a very ugly on-chain pattern.
I checked the flow around the XRPL SOIL issuer address the @soil_farm itself published for trustlines and trading:
rfmS3zqrQrka8wVyhXifEeyTwe8AMz2Yhw
The main sell pressure is not coming from random holders.
It is coming from wallets that received SOIL directly from the issuer and then quickly sold into the AMM.
Main dump wallets:
rLFpNiNe4KDBuJQPmJi9dAdho271QmUK8b
- received about 68,766 SOIL directly from the issuer in 20 transfers
- sold about 62,329 SOIL for roughly 11,457 XRP
rJachinai5Z8ffGbNCCBfmTBGpCfJ9D1Db
- received about 17,098 SOIL directly from the issuer
- sold about 17,998 SOIL for roughly 6,769 XRP
rNF4MYQjPTguPQfdozdw2kJiUfmo6fgdMz
- received 20,000 SOIL directly from the issuer
- then quickly sold about 17,628 SOIL for roughly 6,683 XRP
Secondary relay/sell cluster:
r4Y7C1GXaKzrxeyPF8cFg6yqsyhdhDb5id
rn2j5HG1dkmMqrP24jBDMzgdpV9peNpYEP
rsWBhjHEsoUGSFoGNEMpaQhVuuxohuUUuK
This does not look like healthy price discovery.
It looks like issuer distribution followed by immediate dumping.
The bigger issue is that SOIL was already trading before this XRPL rollout.
Tracked venues:
- XRPL
- Polygon via Uniswap v3
- Ethereum via Uniswap v3
- MEXC
- https://t.co/TI7YK4PD1V
- BitMart
- BVOX
And while this issuer-linked dumping was happening on XRPL, the broader SOIL market was trading stronger elsewhere.
CoinMarketCap tracked SOIL roughly from $0.06147 to $0.09861 over 24h, about +53% overall, and MEXC was still showing a positive 24h move.
So XRPL was not joining a fair, balanced market.
XRPL liquidity was effectively used to absorb supply distributed from the issuer while price action elsewhere stayed stronger.
In plain English:
the XRP community was used as exit liquidity.
If you launch a token on a new network while it is already trading on other chains and exchanges, the bare minimum is to ensure:
- real liquidity
- a functioning arbitrage path
- price alignment across venues
- controlled distribution
Instead, what we are seeing on XRPL is:
issuer distribution -> connected wallets receive supply -> immediate dumping into AMM
For a team presenting itself as a serious institutional-grade project, this is blatant unprofessionalism.
They launched trading without securing liquidity or price arbitrage, and the result is exactly what you would expect: direct sell pressure from freshly distributed supply.
I wrote a beginner guide for Ogre Legends on XRPL.
How to start with minimal investment:
- which wallet to use
- what to build first
- XRP and OGRE prices
- fuel costs
- rental ogre economics
- the best early upgrade path
Referral link:
https://t.co/wFWGP26a2L
Full guide: ๐
Ogre Legends - Day 4 update
@OgrePFPs
Current setup:
โ Land L4, 4 slots
โ Training Ground L1 โ L2 in progress
โ Swamp Mine L3
โ Mushroom Patch L3
โ Ogre Forge L2
โ Grindstone Mill L1
Spent on progression:
17,514 $OGRE + 5 XRP
โ157.2 XRP at the current rate
Already received on-chain:
8,107.7 $OGRE
โ70.5 XRP
Breakdown:
- Achievements: 3,500 $OGRE
- Factory claims: 2,769.7 $OGRE
- Expeditions: 760 $OGRE
- Map obstacles: 801 $OGRE
- Daily rewards: 277 $OGRE
Unclaimed in factory storages right now:
7,016.6 $OGRE
โ61.0 XRP
Total earned + claimable:
15,124.2 $OGRE
โ131.4 XRP
Current passive production:
~5,488 $OGRE/day
โ47.7 XRP/day
So at the current rate, the account is still slightly below break-even, but the gap is now only ~25.8 XRP if I include unclaimed storage.
The interesting part: production has started to compound. From here the game becomes much more about keeping factories fueled, claiming on time, and choosing upgrades with the shortest payback.
Happy birthday to the greatest player that has ever played the game.
The greatest player that will ever play the game.
The greatest sportsman of all time.
Ogre Legends: First 2 Days Report
Iโve been playing @OgrePFPs for about 2 days now. The early economy is already up and running: Land L3, 3 production slots, with Ogre Forge L2, Mushroom Patch L1, and Swamp Mine L1 active. Ogres are assigned to factories, and the current onion production multiplier is 1.99x.
Using the current in-game AMM rate:
1 XRP โ 136.10 $OGRE
So far, Iโve spent:
7,956.68 $OGRE โ 58.46 XRP
Total on-chain rewards received from the game:
3,130.29 $OGRE โ 23.00 XRP
Breakdown of received rewards:
Achievements / quests: 2,325 $OGRE โ 17.08 XRP
Factory claims: 290.29 $OGRE โ 2.13 XRP
Rock smash rewards: 228 $OGRE โ 1.68 XRP
Expeditions: 137 $OGRE โ 1.01 XRP
Daily rewards: 81 $OGRE โ 0.60 XRP
Tree chop rewards: 69 $OGRE โ 0.51 XRP
Current production rate, assuming fuel is maintained:
2,545.95 $OGRE / day โ 18.71 XRP / day
Or:
106.08 $OGRE / hour โ 0.78 XRP / hour
Current factory output:
Ogre Forge L2: 1,655.28 $OGRE/day โ 12.16 XRP/day
Mushroom Patch L1: 645.45 $OGRE/day โ 4.74 XRP/day
Swamp Mine L1: 245.23 $OGRE/day โ 1.80 XRP/day
At the time of the snapshot, factories had already accumulated:
769.40 $OGRE โ 5.65 XRP
So the current picture is: after about 2 days, Iโm still in the growth phase. Net result is roughly:
-4,826.39 $OGRE โ -35.46 XRP
But the economy is now producing around:
~2.55k $OGRE/day
~18.7 XRP/day
At the current production rate, the current $OGRE gap can be recovered in roughly 2 days of steady production, assuming fuel is maintained and no further upgrades are purchased.