This group of 19 college students were given 9 months to make their own video game acting as an indie studio for their final project
I wish I had this class in college
This is a 1980βs PS2 styled game. And the group of students were a full fledged studio with a producer, creative director, art team, design team, code team, etc.
The game here: https://t.co/QwrT8QbK3a
This group of 19 college students were given 9 months to make their own video game acting as an indie studio for their final project
I wish I had this class in college
There have been many versions of the Zelda logo over the years, with varying proportions.
So here's a proof of concept for a variable font with weight and width controls. My working name is "Hylia Serif DX."
Last but not least for our artist spotlights is Grim, our animator and character modeler! He has worked on Aphotic Descent's gameplay, player, and creature animations seen throughout the game, including but not limited to the player character, enemies, and even NPCs.
It's Freaky Friday! Today's feature will be Jazlyn, one of our character modelers! They have worked on our beloved Freak Fish, the Queen herself, and even the brain coral found throughout the coral reef! π·
#AphoticDescent#indiedev
This week we will be focusing on all of the amazing artists that are on our team! To start us off, here is the model of our submarine - Moby Dick, or the Whale Submarine. It was modeled and textured by one our amazing artists Raul! #AphoticDescent#indiedev#horrorgame#gamedev
Here comes the Magical GUUUN !!! ππ₯
I wanted to learn VFX, Animation and character modeling for FPS games. There was a lot of constraint to manage but it was a really cool and fun exercise π
Artstation : https://t.co/JXaEc3YBhg
#UnrealEngine#VFX#gamedev#gameart
Right, let's celebrate this properly. We did it, the Game UI Database has finally reached 1000 games!!
It goes without saying that I never expected to hit this milestone, and I couldn't have done it without you all.
https://t.co/nUxp1DgXhO
1/?
#gameui#gamedev#uiux
Since graphics are the first thing finished in a video game, and CONTROL won multiple awards for excellence in graphics, here is footage from the beginning of development :)
Full video here: https://t.co/l2g7oPhtk7
π»
Currently developing a #b3d addon for generating low-poly impostors of any modelβ¨
This shader-based approach allows for the realtime rendering of thousands of detailed 3D objects.