@maxweisel Prowl is looking good https://t.co/HMEnqDWkDL - I dont think they are going for Unity compatible, but its super Unity inspired. Components are even named the horrible name of 'MonoBehaviour'
I saw this video on Reddit of DuneCrawl, which uses my Asset Forge for sketching. I love it, in fact, I loved seeing this so much that it gave me a lot of inspiration. Big plans for Asset Forge, hopefully will already be able to share soon.
https://t.co/G7pZsgAFcH
DuneCrawl is coming out on Android, PlayStation, and Xbox October 19th!
Android: https://t.co/aRHB638w3x
PlayStation: https://t.co/cysFO79NeL
Xbox: https://t.co/bAFFBCdYL1
Switch + Switch2 later this year
@andreintg Most recent publisher contracts I've seen are 'you have to get permission to use AI from us' rather than its just forbidden. Its pretty common
We'll be in Kyoto next week showing Astromine at BitSummit! Booth 1F-D09
https://t.co/YQ8z6mwFzi...
Hoping to also make it to Tokyo Indies on 20th. Let me know if your around
@Jonathan_Blow@notch I was thinking id have to do a whole falling sand simulation to really do that well - but actually yeah just 'find best voxel grid position and lerp to it' would probably be enough
Whether they have price parity rules is unclear really - if you look at the Wolfire lawsuit they've told devs "If you wanted to disadvantage Steam customers by charging a higher price, we would opt to not sell your game".
I don't want to claim they have a official policy though, besides Steam keys, so i'll delete my tweet claiming that
Steam used to be a lot more lax about Steam keys - now they are not. They are definitely not 'unlimited' - you do have to justify their use and they are often denied now.
I should have been more clear what I meant by 'ingame purchases' - I mean, actually in the game. You can go to a devs website and get additional content yeah - but like I said, I can't have that as a option ingame.