Indie-friendly Sound Designer & Composer
* There Is No Light
* VirtuaVerse
* Ramshackle
* The Adventures Of Bryan Scott
* A Twisted Tale
* and many others...
@ArfhisTheWizard In my opinion, WITH the screenshake for sure, BUT when you do it that often it impacts player less and less with each instance, you know.
I'd suggest keeping just two shakes: one when the head is finally detached and another when it's impaled on the scythe π
@georgebsocial By "moon logic" I meant BADLY designed puzzles, absolutely illogical ones.
And you are right, there's enough information out there for aspiring developers to learn how to make a proper puzzle! But still many ignore these π
@TaleTwisted Well, if you have some really long distances across the island, better don't make the player walk the full path through tons of unnecessary screens π€·ββοΈ Yes, games like Simon the Sorcere had all these beautiful screens, but let's be honest - in terms of gameplay it was superfulous
@PacoDiago Thank you, Paco! β€οΈ
And you did an amazing job with Shards Of God music! Sorry for excluding the OST from the video, but it's an *SFX* showcase, so I tried to isolate the sounds whenever possible π
happy #PointNClickFriday!
I'm developing a mystery point-and-click adventure game about silly knights, floating magic books and other god-knows-what things, birds even! πͺΆβοΈ
you can try a free prologue on @itchio β¬οΈ
https://t.co/DjLxcg6CIv