🚨FTX Recovery Trust just asked the court for another 12 months to object to claims, pushing the deadline to Jan 4, 2028.🚨
Still unresolved: ~13,800 claims asserting almost $25B.
If your claim is still disputed, this is your timeline. Hearing Nov 19. 🧵👇
🚨 FTX Restricted Jurisdictions Update 🚨
FTX's distribution eligibility page now lists "Ukraine (Sanctioned Regions)" rather than "Ukraine".
The footnote names Crimea, Donetsk People's Republic, Luhansk People's Republic, Zaporizhzhia and Kherson as the restricted sanctioned regions. Otherwise, Ukrainian claimants not in these regions should be able to receive a distribution through Payoneer! 🥳
https://t.co/GkJSMiYEgn
Are you looking at the same chart as me? Being a trader means staying as objective as possible.
Other parts of the industry can certainly signal positive developments. But at the end of the day, price moves within the limits of the chart.
And what I'm seeing on bittensor:native has little to do with bullishness.
Could that change? Absolutely.
But we'd need to see a sharp reversal first. Until then, the chart doesn't support a bullish read.
Fortnite is back on the App Store in the land down under, as the court forced Apple to stop its blockade and change its unlawful App Store rules. Epic Games Store for iOS is coming to Australia in March!
The Australian Epic v Apple antitrust remedies were just issued, and are a huge victory for consumers and developers. We are studying the verdict and will share more soon.
The Court has freed Fortnite in Australia and it will return alongside the Epic Games Store…soon.
In response to the eMudhra / emSign certificate security incident we've published guidance for Python users to update CA certificates: https://t.co/tjBrJM4iTZ
#security#Python#pki
https://t.co/tjBrJM4iTZ
If you want a glimpse of AI’s future, try ChatJimmy
It runs Llama 3.1 8B at roughly 15,000 tokens per second because Taalas essentially burned the model directly into custom silicon
Full responses feel like they come back before the Return key touch-up event even fires
Epic Games released an official plugin that lets Claude Code control Unreal Engine directly.
It connects Claude Code to the Unreal Editor and exposes hundreds of editor tools across 30+ toolsets:
→ Actors, Blueprints and materials
→ Niagara effects, Control Rigs and Sequencer
→ State Trees, widgets and the Gameplay Ability System
→ Automation testing
Install it from Anthropic's official plugin marketplace:
/plugin install unreal-engine-skills-for-claude-code@claude-plugins-official
In Unreal, enable the ModelContextProtocol and AllToolsets plugins, then start the MCP server with the editor open.
Works on Mac, Linux, and Windows through Git Bash or WSL.
https://t.co/LYM4whQ8Ev
Brilliant because the rich are famously immobile piles of coin stacks who never hire accountants, never leave the country, and governments never quietly lower the threshold once the cameras stop rolling. What could possibly go wrong?
Today we're standing up XBOX LABS (https://t.co/dJSufI1vni). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha