NVIDIA has released an updated driver that addresses the long loading screen when launching #HaloInfinite. Download version 546.01 here: https://t.co/3zCCpWQpH8
If you're still experiencing issues after updating your driver, submit a bug report at https://t.co/Ya2f8ZX5cs.
The #HaloInfinite team is investigating reports that a recent NVIDIA driver causes a long initial loading screen. If you're experiencing this, roll back to version 537.58: https://t.co/0vamEehqsA. If you're still experiencing issues, submit a ticket at https://t.co/Ya2f8ZXD20.
The #HaloInfinite Season 5 update is now available to download on all platforms! Full patch notes breaking down all the new content and bug fixes can be found at https://t.co/Kx0vZnL3lP. Read on for a patch notes summary:
🎁 New Battle Pass and Progression Improvements – A new 50-tier Battle Pass including Weapon Coatings, Emblems, and Flood-themed armor.
🕹️ Match XP in Custom Games – Players can now progress their Battle Pass and Operation Passes by earning Match XP in Custom Games.
🗺New Multiplayer Maps: Forbidden and Prism – Forbidden is set in a long-abandoned Forerunner structure while Prism is set in a Banished blamite mine. A new “Forbidden and Prism 24/7" playlist featuring different game modes on both maps is currently available in matchmaking.
⚔️ Extraction – The Extraction multiplayer mode is now available for all players via Matchmaking and Custom Games. Two teams of four players compete to arm and defend Extraction Sites on the map.
🎯 New Weapon Variant: Bandit Evo – The Bandit Evo features similar damage and performance as the M392 Bandit Rifle, but with a 1.6x holographic scope. If players are damaged while using the Bandit Evo's sight, they will be descoped back to their standard hip-fire view.
🧰 Forge: AI Toolkit – Forge players now have a new AI Toolkit to create and share experiences using Campaign AI in Forge. The AI Toolkit enables players to spawn AI, control where the AI navigates, change the AI's team, and use a node graph to further modify AI behavior.
🖼️ Forge: Barrage and Permafrost Canvases – the new Barrage canvas features scarred terrain from a Banished bombing while the Permafrost canvas features frozen ponds and snow-covered terrain.
🎨 Forge: Banished and Snow & Ice Palettes – 185 Banished-themed objects and FX as well as 114 Snow & Ice-themed objects and FX are now available for use in Forge maps.
🪖 Multi-Core for All Helmets and Additional Coatings – All helmets in Halo Infinite, regardless of when or how they were released, can now be used on any Armor Core. Additionally, 28 Armor, 2 Weapon Coatings, and 1 Vehicle Coating released prior to Season 4 can now be used on any Armor, Weapon, or Vehicle Core.
🎖️ Rewards for Reaching Max Career Rank – Players who achieve the maximum level in the Career Rank system, also known as Hero rank, will automatically receive the Infinite Mark VI Armor Kit for the Mark VII Armor Core and a few other customization items.
📑 Menu Improvements – Many menus have a new look for Season 5: Reckoning:
• The main menu and multiplayer menus now feature a background scene that will rotate to reflect recently released content.
• Players will now see their Spartan and up to three Fireteam members with their selected Stance in the multiplayer menus. Players' spawn effects will also play when they join the Fireteam.
• Players can now purchase multiple levels of a Battle Pass at once.
🗓️ Upcoming Operations: Combined Arms and Winter Contingency III - Events are evolving into longer-running "Operations." Operations feature a themed 20-tier reward track that will be available to all players for free during its 4-6 week duration.
🐞 Resolved Issues – 60+ bug fixes in this update, including:
• Improved stability for Halo Infinite on both Xbox consoles and PC.
• The Search Region option, found in the Gameplay tab of the Settings menu, will no longer reset between multiplayer matches or relaunches of Halo Infinite.
• Bots will no longer enter gameplay and attack players during the match's non-interactive intro sequence.
• Players will no longer hear voiceover lines for BUTLR when a different Personal AI is equipped.
• The Reactive Water Plane now consistently displays water splashing effects for players and vehicles.
To view all the bug fixes and learn more about the new features, check out the full patch notes at https://t.co/Kx0vZnL3lP.
Halo Infinite's campaign co-op is put through its paces as @Dachsjaeger and @oliemack team-up to see how it works and how well it performs - plus a look at the game running under Windows on Steam Deck! https://t.co/kjMKLJleZg
@MetalJesusRocks@caboken Such a great video!
Loved Sierra games while growing up. At one point, I'd wake up early just to play King's Quest VI before school 👑🦉
"It's just an absolutely massive opportunity for Alberta, but we continue to lag behind other provinces."
One of the first things the UCP did was cancel our NDP program attracting investment in Alberta video game companies.
Now we're further behind.
https://t.co/SxBgJIPflC
Hey look who it is! So happy to be part of this amazing project. Congratulations to the multiplayer team for hitting it out of the park! I can't wait for you all to try campaign in December! #HaloInfinite
Awesome shoutout from our partners at @Halo in the latest Inside Infinite! We’re really proud of our work on the TACMAP (an expansive map and mission tracker for players to explore and plan their approach). Read about the design process behind it & more: https://t.co/no7hv7cEdI
Take your first look behind the cover. As we kick off this weekend's Multiplayer Tech Preview, we invite you to take an early glance at stunning Art of #HaloInfinite book by @DarkHorseComics.
📖 https://t.co/9pUkiBSFES
Irene Zhu is a UX Designer here at the studio and today's Employee Spotlight. Read to learn how she earns trust on the job, her thoughts on essential skills for aspiring UX designers, and more: https://t.co/LOSdNqLmiz
Learn more about 343 careers: https://t.co/5wwMZSRdcq