I ported the Muriel minigame from "Garden Variety Body Horror - Rare Import" by
@JLH_Games to #GameBoy!
Experience what happened before the events of "Prototype Mansion - Used No Cover" from Muriel's perspective!
Link to the game:
https://t.co/ygvzE8nxZ7
PSoXide é um conjunto de ferramentas de desenvolvimento de código aberto para PlayStation 1 escrito em Rust. Ele reúne propositalmente todos esses componentes em um único repositório:
- Uma interface de emulador e depurador de PS1;
- Um SDK caseiro para PS1 baseado em Rust;
- Um motor de execução para hardware PS1 real;
- Um pipeline de ativos e editor para salas, entidades, modelos, texturas, animações e testes de jogabilidade;
- Construtores de imagens de disco CUE/BIN para exemplos e projetos autorais.
É um ambiente de desenvolvimento para criar um jogo de PS1 de verdade que rode no hardware original, mas com as conveniências dos ambientes de desenvolvimento de jogos modernos, uma linguagem moderna e de alto desempenho e uma cadeia de ferramentas verticalmente integrada.
Fake refraction and caustics running on a stock #saturn. (A simple wave function displaces the vertices and colors, I will slow it down a tad)
Also implement stationary level particles, like those butterflies you can see there.
#retrogaming#indiedev
I got an MD test cart for Earthion and recorded a quick video.
We’re currently testing several different carts. This cart is for the Spanish-exclusive version. Because Earthion uses a large ROM and a custom cartridge design, testing still needs a bit more time.
In the meantime, enjoy seeing it running on a real MD! Stay tuned!
GB STUDIO BOUNTY! #gbstudio#gameboy
200 USD is the bounty!
Make an ENGINE EDIT that does two things:
1) Automatically changes actor visual priority (drawn above or below other actors) based on the current Y position of the actor origin. If origin is at the same Y position, alternate between them.
2) Add a checkbox to actors to FORCE priority over background tiles REGARDLESS of tile priority
MUST NOT BE A PLUGIN (It eats up space each time it's used which is bad for large games)
MUST BE FOR GB STUDIO VERSION 4.2.2
Finally announcing this project that I've been working on for six years! Over 200 unreleased NES video games will be covered in this comprehesive encyclopedia book with many brand new discoveries that have never been made public before.
Get ready!
Coming this fall!
I made a small diagnostic tool called MegaDoctor. It is intended to help find hardware faults during Mega Drive / Genesis console repairs. https://t.co/uDngC7aZmW
[Magnetic Drive Door Holder for GoldStar 3DO]
A magnetic drive door holder for GoldStar 3DO GDO-101M after removal of optical drive for ODE.
It's a bit gimmicky but very satisfying when you use it😌
Link in reply🔗
The world above has burned… and the Abyss whispers. Are you ready to face what waits below?
- Get the digital release!🎮- https://t.co/eOo4zmldYa
- Get the physical release!🎮- https://t.co/lZDBWhn3Lb
#gameboy#retro#gbstudio#darksouls#gbcompo
The SFC/SNES mouse driver is now live with GB BASIC v1.10! Provided as a standalone external kernel, requires the mouse plugged into Port 2 and SGB features enabled in your project. Fully supports SGB1&2. Thanks to @0xbbbbbr for the open-source code! #gbbasic#gbdev#indiedev