High TPS isn’t just a flex.
It is what makes scaling real world Web3 apps possible without breaking the user experience.
This @mpost_io op-ed explains why throughput is the difference between theory and adoption.
Read it and you will see what most are missing. ↓
Blockchains are inherently slow.
Pi² is building the verifiable settlement layer that pushes beyond their bottlenecks.
Great convo with @BlockhuntersOrg and @RosuGrigore covering FastSet, OmniSet, and where Web3 infra is headed.
Watch here ↓
Curious how FastSet achieves 100K+ TPS and sub-100ms finality?
The key is modular design for parallel claims and verifiable settlement, not the bottlenecks of traditional blockchains.
Choose your path. Full whitepaper or one pager ↓
Let me show you what happens when too many users transact on a blockchain at the same time.
Then see how FastSet handles transactions with a completely different approach.
This short demo compares the two side by side.
Watch what fails, what succeeds, and why.
Introducing FastSet Pre-Release
Experience 100K+ transactions per second with sub-100ms finality across chains.
Scroll to see how FastSet is taking Web3 infra beyond blockchain ↓
The biggest barrier for indie game studios isn't creativity.
It's infrastructure costs.
$150K server setup before you make a dollar? No wonder so many great games never make it.
What happens when small studios can launch games with zero infrastructure costs and only pay as they scale?
We're about to find out.
Game infrastructure is broken. Here's why.
Every studio we talk to hits the same wall - infrastructure costs are killing games before they launch.
Just got out of a call with a team spending $150K to get basic servers running. Their best dev hasn't touched the game in weeks. Just managing backends.
Numbers that matter:
- Basic infrastructure: $150K+
- Setup time: 6-12 months
- Backend team costs: $$$ monthly
- Server maintenance: endless
Most Web3 games? They're building everything twice.
Once for the game, once for blockchain.
We’re tired of watching good studios burn out trying to manage both.
We rebuilt this stuff because we had to. Decentralized infrastructure isn't about blockchain hype. It's about making games actually work.
What we're seeing now:
- Deploy 85% faster
- Cut costs by 70%
- One codebase, not five
- Infrastructure that scales itself
Your devs should be building games, not babysitting servers. Your players should keep their stuff even if a game shuts down.
This isn't about making Web3 games. It's about making games that work better.
Tech's ready if you want to see it.
When Amazon suddenly shut down GameSparks, over 2,000 games were affected.
The future is not depending on a sole provider.
The future is decentralized.
🚨 Panel Alert! 🎮
Beamable COO & Co-Founder @TrapperMarkelz joins industry leaders from @BethesdaStudios & @CloudImperium at the Live Service Gaming Summit in Austin on April 29.
🧠 Topic: Scalable Game Infrastructure
⏰ AM - AM
📍Stream A
They’ll explore: ⚙️ Architecting for scale
🌐 Cloud/server infrastructure
🧩 Game tech ecosystems
📈 Stability during player surges
Don’t miss it!
Developers have a major problem with infrastructure right now:
❌ $150k startup costs
❌ Months of setup time
❌ Endless maintenance
But the real issue?
All that custom code and tools you build stay locked in your project.
We built the marketplace to fix this.
Take the tools you make for your game - monetize them, share them, help other devs skip the hassle you went through.
What are devs sharing? Real infrastructure solutions:
- Custom LiveOps systems
- Unity-native backend tools
- Community features
- Player analytics
- Commerce integrations
Everything works natively in Unity with C#. Build your tool, test it in your game, put it on the marketplace. No extra platforms or languages needed.
The infrastructure runs on our decentralized network, so tools scale automatically. Devs get paid when others use their work, games launch faster, and infrastructure costs drop.
This isn't theoretical - studios are cutting development time by 85% and reducing costs by 70% using marketplace tools. Real numbers from real games running right now.
Want to see what tools are available? Or ready to share something you've built? Hit us up.