It bears repeating:
-Boycotting is VOLUNTARY
-There are MULTIPLE ways to boycott
-ANY modification from normal spending/playing behaviour is a WIN for the boycott (lower is better, obv)
-🐟's myth WILL do better than a solo banner
-Keep Calm and Boycott On
1/3
#全世界都爱敖尹
⚠️Important Note⚠️
Revenue does NOT dictate a player base's right to be heard. Every player's voice matters equally, regardless of how much they spend. I am sharing this data solely to address the false narrative that "Japanese players aren't participating in the boycott" and to stop people from using that label to invalidate JP players' concerns.
📊 Data Source & Calculation Methodology
* Data Source: AppMagic / Monthly Revenue Tracker
* Total Revenue Share: Japan accounts for 9% (Red bar) of global revenue (3rd largest globally).
* Total Download Share: Japan accounts for only 4% (Yellow bar) of total downloads.
* Active User (MAU) Estimation Model:
* Based on standard mobile gaming analytics, active monthly users (MAU) are estimated at ~15% of total lifetime downloads (excluding inactive/abandoned accounts).
* Estimated GLOBAL Active Users: ~1.74 Million
* Estimated JAPAN Active Users: ~120,000
📉 Revenue & Per-Player Spending Comparison: GLOBAL vs. JAPAN (May ➡ July)
1️⃣ Total Monthly Revenue Drop (USD)
* GLOBAL (EN/Western regions):
* May: $11,000,000 ➡ July: $3,000,000 (-72.7%)
* JAPAN (JP):
* May: $2,600,000 ➡ July: $800,000 (-69.2%)
2️⃣ Active User Average Spending (Estimated Monthly ARPU)
* GLOBAL Active Avg:
* May: ~$6.32 ➡ July: ~$1.72 (-72.8%)
* JAPAN Active Avg:
* May: ~$21.60 ➡ July: ~$6.67 (-69.1%)
💡 What These Numbers Mean
During normal times (May), Japanese active players spent 3.4 times more money per person ($21.60 vs $6.32) compared to the Global average.
In July, Japanese players cut their per-player spending by ~70%, matching the Global boycott scale almost identically (-69.1% vs -72.8%).
Japanese players tend to practice "silent boycotting"—quietly closing their wallets and canceling monthly passes rather than creating outrage on social media. A revenue collapse down to $800K is undeniable proof that Japanese core players actively participated in withholding their money.
🌍 Conclusion
Please stop mislabeling the Japanese community as "indifferent" or "not boycotting" just to dismiss our concerns. The data clearly shows Japanese players are taking action alongside global players. Every region's feedback deserves equal respect.
To all the Valko fans around the world who have discovered me through my recent posts:My name is Yuzuki, though I go by "KOKO" on the EN server.
I'm a Valko fan from Japan, and I'd love to drop by the EN server and interact with everyone there🐺💚
#ValkoIsLoved#BringValkoBack
что потеряли бы анти, если бы Валко релизнули:
1. ничего, иногда пришлось бы видеть Валко
что потеряли мы:
1. интерес к игре
2. желание донатить
3. комфортный ЛИ
4. логичное продолжение сюжета
5. лицо МС
(можно продолжать список)
вот и думайте
#ValkoIsLoved#BringValkoBack