ORBryn looks like Earth on steroids.
But imagine landing on Delphis-7, where the sky never looks the same twice.
Or Thalara, where the heat alone makes you question whether you should’ve landed at all.
These aren’t different maps. They’re different worlds.
Soon.
I gave SOLByte a voice in ORBRYN.
It knew my exact combat level and gave me insights based on my character’s progress.
Voice, memory, and live game context in one companion that actually exists inside the MMO with you.
Small clip from today’s build using GPT-Live-1. Powered by OpenAI.
Deploying this soon... but you will soon be able to sign in with @phantom wallet. I did this mainly because I want more frictionless ways to get into the game, and also I am setting up 50 agents in our world with some solana:DQjXSW2MrNqKfq2aLXTpw47atLnkdm877gRHPWMVpump to start circulating the economy. They say web3 gaming needs an economy, well the sophisticated agents I'm making will circulate it and strengthen in.
G’ ORBRYN 🌌
Started polishing the main menu to feel like you’re looking through a window into space. Detailed worlds, distant stars, and a whole universe stretching out in front of you.
I want the immersion to start before you even enter the game.
Trending for a reason ;)
We've finally started getting into the phase where we start expediting development.
I've already built the foundation. So now it's just fitting the puzzle pieces
Bloopers: I had a real chuckle off this (mic was muted thankfully im livestreaming btw)
Look at the current animations. rig just needs to be better, then I apply a good animation. This is Astra Ultimate btw...
Commander Voss remodeled, rigged and animated. He's waving back at me, turning towards me and giving me the right insights to where I need to go.
Feels like favorite mmo all over again.
G' ORBryn
Streaming today :) live around 12pm eastern. Buying another codex subscription to do some more astra work. Need to use it more efficiently to not burn out usage. Been following updates and threads regarding the usage to make it last longer. I also found a way to make the 3d models wayyy better. You guys will see on stream.
BTW if you see the world flooded, im testing agents with wallets today holding $ORBRYN
I am going to start releasing to android and ios soon. ThreeJs you can port your games using Capacitor to run natively 60 FPS efficiently. Then I am going to release on @solanamobile . The main pushback on these at the start was because I needed to optimize the game to run on these said devices. Desktop is the best performant. End of year Steam release is the goal. That was the initial main mission. I feel more than confident to get it done by then.
So probably next month I'll start to rollout to android. I have some testers who are ready too.
@Orbrynmmo That makes sense. Do you have a roadmap for the distribution plan — which platforms you’re targeting and the expected timeline? It would be good for holders to have some visibility on the next steps.
@Meixx017 The best first step is distribution. Once I get it on many platforms I can spend money on marketing. https://t.co/Ya6Bz8BM1N is the only distributed area. So I need to venture out to other platforms in order to get more visibility.