Melee Unlocked V0.8.0 is out, now with two ways to play: Source port or static recomp. Try it out now along with the new multiplayer lobby in the launcher! https://t.co/wLl1qVMMdC
Appreciate the article! In case anyone missed it DLSS5 is available in the latest version, try if you haven't! Feels like Melee HD https://t.co/TZufYJoR0n
An unofficial native PC port of Super Smash Bros. Melee, Melee Unlocked, brings uncapped framerates, Slippi netplay and native DLSS 5 support for RTX 50 Series owners. ๐ฎ๐ฅ๏ธ https://t.co/C3EngpnBlh
Smash Bros Melee DLSS5 is now available as part of Melee Unlocked V0.6.0! Open source and free forever. Download at the github below
https://t.co/pcmSgJGeWI
https://t.co/EHUswsweR5
Melee Unlocked V0.5.0 BETA has been released! New in this version: Fixed 99% of visual bugs, added support for Texture packs, auto l-cancel (only in offline and direct), option for on screen controller GUI! https://t.co/EHUswsweR5
https://t.co/yySAHNe0aS
@stephenmeds@LiquidHbox Yes you can lock it to 60, no it wont mess up anything because even using Unlocked fps the game logic is still locked to 60hz, just like Rivals of Aether 2 unlocked fps implementation
Introducing Melee Unlocked. A native Windows 120+ fps port of Melee compatible with Slippi made using the Melee Decompile. Currently in Alpha stage https://t.co/9B6IsvPXk8 @LiquidHbox#smashbrosmelee#melee#meleedecompile
@CrunchBuilds@danivempire666 I agree with you completely. The beginnings of that discussion are already happening in the #dev channel of the discord, would be happy to add you there