I finally finished my entry for NESDev Coding Competition 2022.
This is my first #nes game released to public and it's a tribute to retro action-adventure games like "The Legend of Zelda".
You can download it and play here:
https://t.co/9GEXRXpr8Z
#nesdev#nesdevcompo
Here's some work in progress world level selection screen for Hyperion game. Also created some intro animation of spaceship flying to the target planet after selection.
#nesdev#pixelart#hyperion#retrodev
Updated main menu a little for my #nes game Snakey, added shine logo animation, as well as adding glowing selected text (attribute table change) and menu transitions... Think it looks a little bit better.
#nesdev#retrodev#indiedev
@puceplanet It will be combined health. I tried to separate them at first, but effects don't work well then. For example, when you use frost/ice weapon, it will freeze just that part of enemy, which caused other elements of the body to detach from each other.
Created caterpillar like enemy, which consists of head and body parts. Still not satisfied with its look, but it works. Created meteor shower obstacle also. Added player lives UI to the top left.
#hyperion#shmup#nesdev#retrodev
Made big changes to code to accommodate mmc3 mapper better. Added attack animation to enemies so enemies will now look like they are casting shoots. Boss also updated, has HP bar now and spawning placeholder enemies. More to come... 🚀
#nesdev#retrodev#pixelart#hyperion
Game has been successfully switched to MMC3 mapper. Now I have more space for code and graphics to create a much more polished product. There will be more use of this mapper capabilities in the future, for now animated some tiles (stars, grass, plants).
#nesdev#hyperion#shmups
@Developer_n0 Yes. On the other hand, I have now great appreciation for people who fit everything in such a small space and what devs do to achieve that. They really need to think on another level, they were/are basically wizards !
Updated basic enemy to have turning animation facing the direction they are going to move. Always wanted to do add that, and it's finally here. They look so much alive now... 🚀
#nesdev#hyperion#shmups#retrodev
@Duey0x0 Now I can do much more than before for sure, but I want first to implement main stuff and make use of mmc3 capabilities , then I’ll think about additional things.
I was unable to continue to work on NROM game, as I came to a point where I had to sacrifice gameplay over storage space. So I made a decision to go all in and create the most visual appealing shmup I can 🙃. More to come.