🛠️ Patch Notes - Early Access Hotfix 5
Today marks the *one week anniversary* of our Steam Early Access Launch and it warrants an extra beefy hotfix full of significant performance improvements, balance changes, stack size increases, 32:9 support, Quality of Life additions, 8 new shields, art and audio polish, localization and bug fixes.
As always, please be sure to share any issues or feedback with us!
⚔️ Performance:
• Further improved Quality Settings for better performance when at higher visual quality
• Optimized rendering of volumetric Fog
• Optimized shadow rendering
• Reduced resolution transparency rendering tech for GPU heavy overdraw situations
• Significantly reduced unnecessary memory allocations across many game systems
• Improved handling of asset unloading to reduce performance degradation over time
• Tracked down and improved several sources of CPU-side stuttering when the game is loading assets
• Optimized instantiation costs for various often-used Visual Effects and Characters
• Reduced mutex contention cases that caused performance stutter while streaming content
• Optimized icon texture resolutions and memory consumption
• Optimized Sacrament rooftop models and textures (rooftops, rooftops everywhere)
• Multiple smaller general CPU optimizations for better overall performance
⚔️ Quality of Life:
• Added ability to deposit all items from the players inventory that match the types already in the selected chest
• Default chest sorting changed to Sort By Type
• Enhanced durability system for tools and armor, ensuring correct values are displayed and used
⚔️ Settings:
• Increased supported aspect ratios to 32:9
• Remaining visual glitches with 32:9 will be addressed in future updates
⚔️ Loot:
• Increased stack size of cooking and crafting materials to 25, allowing for better management of resources
• Food can now be stored in cupboards
• Removed Blueprints from Fillmore shop before Anvil is unlocked
⚔️ Content Additions:
• Implemented eight new shields for better class diversity
⚔️ Localization:
• Widespread improvements to translations and localizations, we’ve fixed typos, updated NPC dialogues, and ensured consistency across various languages
• Fixed UI translations, including screens for house buying and management, equipment, and warning messages
• Implemented better localization handling mechanisms for NPC names and dialogue
⚔️ Balance:
• Major Balance Revisions to provide a smoother experience and prevent high level item drops too early
• Adding Stamina cost for parrying with Shields
⚔️ Enemies and Bosses:
• Adjusted Prisoner Wolf enemy to jump around less
• Added ability for Shackled Brute to dodge after attacking
• Updated Echo Knight fight initiation to reposition instead of attacking right away
• Improved Risen Spear Bandit attacking out of range
• Increase rotation of the jump follow-up attack for Risen Great Axe Bandit
• Polished Riven Twins taunt
• Polished Risen Axe Bruiser attack animation
• Polished parry animations for enemies
⚔️ Areas:
• Updated Cerim Crucible so that leaving the realm will end your run and return you to the atrium; this is to prevent abusing backups and other potential loopholes.
• Improved collision, faders and textures in Cerim Crucible levels
• Improved collision and faders in Mariner’s Keep and The Shallows
• Improved collision, faders and lighting in Sacrament
• Improved Sacrament rooftops
⚔️ Audio:
• Adjusted sound effects for better ambiance and clarity, including updated tree chopping SFX and ambient sounds in town areas.
• Improved audio cues for NPC interactions to minimize overlaps and ensure clearer dialogues.
• Improved spatial audio for Sacrament Rookery, Town Square, Slums and Training Grounds
• Improved Echo Knight slam down AOE sound effects
⚔️ Bug Fixes:
• Fixed certain enemies being 7 levels lower than they should in various areas
• Fixed bosses and a couple of bounty/quest variants of enemies spawning when not intended
• Fixed player being able to accidentally delete a character when hovering while having another character selected. Now the hovered character will be deleted
• Fixed and balanced Enchantment Effects across the board
• Fixed Health Regen and No Healing Over Time enchantments spawning on the same item
• Fixed Heavy Bandit being able to be pushed off the edge of the ship and block progress
• Fixed enemies during the Orban Glades Darak boss fight not paying attention in some cases
• Fixed Cerim Crucible run ending early if a realm save happens right after you finish a level
• Fixed Durability of Tools being the wrong value when bought from vendors
• Fixed turning in a Bounty showing the replacement prompt
• Fixed exploit with certain bounties
• Fixed the Nith enemies’ Plague Smoke persisting for too long
• Fixed shinies pulling a disappearing act (visually) in the Black Trench
• Fixed Squire’s Attire Armor Set not available for crafting at the anvil
• Fixed Tier on the Gangrenous Eel
• Fixed Finley remaining in his cell after you rescue him and leave Nameless Pass
• Fixed Finley’s missing sign in Sacrament
• Fixed missing enemy and loot spawners in the northern section of Orban Glades
• Fixed spot in Nameless Pass where you could go out of world
• Fixed incorrect texture for the shipwreck in The Shallows
• Removed duplicate models in Sacrament and Nameless Pass
• Fixed bush clipping in the Inquisition Arrival cinematic
• Fixed rain occasionally being heard in the Black Trench
• Fixed ragdolls blinking back into existence when going out of view and coming back in
See the full patch notes here - https://t.co/6gVTHMNznz
@Philmoorhouse76 Morning Phil, just wondering what you thought of the latest hair-brained idea from our feckless transport minister regarding registration plates and mandatory insurance for cyclists? https://t.co/LUPcIDRSfO
@SimonMcDonaldUK People keep acting surprised that a habitual liar and cheat continues to be supported and defended by the liars and cheats he surrounded himself with. Those who are not seem to be happy to stick their head in the sand and let it all happen for the sake of their own positions.
Thank you to players around the world who have raised more than $2m to support relief in Eastern Europe so far! With contributions from Riot, that brings the total to more than $3m to date.
There is still time to donate ❤️
Here’s How: https://t.co/MMrZp374eo
@SamsungMobile sorry guys but the new visual overhaul in the latest software upgrade looks awful. All the colours on the calendar look washed out, is there any way to revert to the older look? 😕
@Philmoorhouse76 hi Phil,found this article on the BBC interesting. They managed to avoid mentioning the dreaded B word throughout the entire thing, pretty impressive I thought 😄
https://t.co/gvEfjh5wpN
Getting really sick of stupid dog owners who let their dogs jump up and sniff food etc. Also that stupid giggle followed by 'oh sorry'. Either train it to obey your voice or keep it on a fucking lead 😠
@DJIGlobal hi guys, I just purchased a Mavic Air 2 and we love it. But I was suprised to see that the FPV goggles are not compatible with your most popular drone, are there any plans to make it compatible or release a new set of goggles that do work? Thanks
@joepike@BorisJohnson@itvcalendar What do you expect, this privileged twit used once burned money in front of homeless people as an inane initiation to the Bullingdon Club. How this man can even be in public office, let alone PM is beyond me. People who vote Tory are supporting this nasty piece of work
@Rick_Lane@kezamacdonald Makes me laugh the way he opens, about ‘the allegation’ like it’s still being decided on. At no point does he actually admit to what he’s done. Silly lad had an amazing opportunity and threw it away
@darylknight That’s awful mate, I think this is common. Three screwed me years ago on a phone contract and EE did something similar to me when I went to the states a few years back. A strongly worded letter perchance?