Microsoft has no plans to shelve id Tech
"The cuts to id Software have hit the teams that develop id Tech hard, without a doubt. But rumors that there's now virtually nobody working on the engine are false."
"Sources tell me that there remains a solid stack of expertise for id Tech across id Software itself, and Machine Games."
"I'm told Microsoft also has no plans to shift either studio forcibly to Unreal Engine, which seems to have become the default for Microsoft and many other core game makers."
Microsoft statement: “There are dozens of people working on id Tech across multiple locations. Reports that there’s only one person left in Texas are inaccurate.”
"The other rumor flying around is that id Software has shrunk to a headcount that is untenable for future self-made products, relegating them to "support studio" status. This, too, is false."
"While the cuts have been alarmingly callous, my understanding is that the remaining id Software core team is roughly the same as it was when DOOM (2016) shipped."
via: Windows Central
https://t.co/RW8g6Jq1zx
Call of Duty: Black Ops y Call of Duty: Black Ops II ya están disponibles para comprar en PlayStation.
▫️ Cuestan $40 cada uno.
▫️ No cuentan con cross-play entre PS4 y PS5.
▫️ No incluyen mejoras destacables.
▫️ Los DLC se venden por separado y el Season Pass cuesta $30 por juego.
▫️ Los suscriptores de PlayStation Plus reciben un descuento de $20 en el juego base y otros $20 en el Season Pass.
I have been trying to find something meaningful to say about the Id Software layoffs.
My “Microsoft will probably be a good steward of the brand” statement isn’t aging well, and this is certainly going to dampen the mood of the founder reunion at QuakeCon next month.
I’m saddened, but I can’t muster anger or outrage over it. I don’t have access to the books, but I suspect that Id Software was a marginal business from Microsoft’s perspective. I believe the reports that Minecraft revenues have been carrying several other studios.
To continue being produced long term, games need to succeed, not just be beloved.
Games are competing with every other option for spending your leisure time and money, and the competition is brutal.
You can’t rule out the possibility that executives are idiots, but that shouldn’t be your default belief. I don’t think there is any obvious path that would have doubled the revenue from Id games.
Could they have gotten more with a different pricing strategy?
Could they have created more things for fans to buy?
Could they have cost effectively marketed in a way that reached more players that would have loved and bought the games?
Could they have changed the game designs and broadened the appeal to more players without alienating existing ones?
Could they have produced the games at a lower cost, faster or cheaper?
I really don’t know.
The game isn’t over yet, and I hope the studio rallies through.
As i suspected!
The insurreccionists on the flashback sequence uses the Doom 4 assault rifle
So some assets are in fact from the cancelled game. love it!!