Happy to announce that @MetaverseNoir, which I developed in @maureenmcq's Advanced Storytelling for Interactive Media, will be exhibited at @eliterature's ELO 2022 conference! https://t.co/uklbiiSjqS
And I’m a co-founder of the Immersive Experience Institute and the Executive Editor of No Proscenium where I write about immersive art & entertainment. I just finished reviewing 14 of the XR experiences which showed at SXSW this year. Anyway, it’s nice to meet you!
I just turned my pitch video for Oculus Launch Pad demo day as well as my MFA thesis paper on immersion, presence, embodiment, and use of unsilent protagonists in VR. I am the author of Metaverse Noir. I’m a part of The Game Awards Future Class and on the IndieCade alumni board.
I’m Kathryn, graduating from my MFA program at USC Games this coming May and seeking full-time employment. I’m currently working on my master’s thesis game, a solo player VR sci-fi mystery. Before that I worked on Virtual Virtual Reality 2 at Tender Claws. #WhatAGameDevLooksLike
You walk out of the crime scene, locking the door behind you. A bunch of the girls are lined up in the front hallway, waiting.
You idly ask if anybody saw anything suspicious tonight before the Mayor died. Nobody saw anything, apparently.
They’re all too afraid to talk.