It's time! The Middle Ages in Modern Games Asynchronous Conference 2026 #MAMG26 begins TODAY, 5th Oct, at 9:45am UTC+1 with our opening address to kick off a fantastic programme of three days of papers. Everything you need is in the live programme here: https://t.co/Z9JJzEwUnx
We kick off our third and final day of #MAMG26 with our session on gender - in the first of our two papers Kurtis Pope looks at how Diablo IV's Lilith and Dante’s Inferno's Kleopatra VII complicates medievalist ideas of the monstrous feminine: https://t.co/QQ0zVwBxA0
The final day of #MAMG26 is starting over on https://t.co/pv2E2cEOTM in just a few minutes! Please head over and join in the discussions - panels on gender, nostalgia, and ideas of deviance in game medievalisms all to come today!
For our next #MAMG26 paper, we move to the tabletop as Hannah Victoria explores how medievalism can be used as a stand-in for hegemonic institutionalism in a modern D&D context: https://t.co/PmtFZYS23k
In our next Morality and Ideology #MAMG26 paper, Quangang Lee looks at Wind Fantasy III and IV and argues that they take a distinct reappropriation of medievalist tropes to build unconventional narratives around faith: https://t.co/mW3EaXSoBa
We now move to a session on Morality and Ideology, starting with Johansen Quijano on Final Fantasy XVI - he looks at whether its nature is more early modern than medieval, and why that might matter: https://t.co/FcUBOCnf6j
Last paper of #MAMG26 day one! Jéssica Iolanda Costa Bispo argues that the real-time temporality of The Longing (2020) allows it to reflect medieval western senses of temporality and meditation in a way few games allow: https://t.co/ZizRMzw02n...
We now have our #MAMG26 ecology panel! Blair apgar kicks things off with an examination of eco-anxieties in the Plague Tale franchise: https://t.co/EOTzXcj2hl
Thank you so much to all of our presenters in this first panel for #MAMG26 👏👏Stay tuned everyone as there is so much more to come today and over the next two days! We have a break now until the next panel at 4pm (UTC+1) which is all about modding and medievalism!
Last, but certainly not least, is our third paper, 'Designing around medieval sources: a thought experiment' by James Baillie, demonstrating the possibilities of informed design experiments in this space! James is online and keen to discuss this more at: https://t.co/AQ20UqKR6e
Once again you can check out the prototype for yourself as you read this paper, then come share your thoughts in the comment section of the paper: https://t.co/BEvaMpjAZp
The second paper for our Design panel is by Vinicius Marino Carvalho, titled 'Playing the Irish Annals: Narrative Agency and the Gamic Mode of History'! Come join us and ask your questions now at: https://t.co/5kgrwm0kv7
Come check out the video about this interesting project and then join us in the comments section with your questions! You can also have a look at their prototype on the Acoustic Heritage Collective website to learn more! https://t.co/tRnR7bNcG9
First paper in our 'Design Case Studies' session todayis video and text by The Acoustic Heritage Collective on “KAFLI 141”: An Interactive and Immersive Heritage Gamification Experience of the Acoustics of Lögberg, Þingvellir National Park'! Check it out https://t.co/d987kZlVMT
The next session is our first panel of papers, starting in just 5 minutes at 2pm (UTC+1), and it's all about 'Design Case Studies'! #MAMG26 Remember you can check out the full programme on our website, which is updated with links as we go: https://t.co/Z9JJzEwUnx
We have a break now then our first panel of papers begins at 2pm (UTC+1) on 'Design Case Studies' with three really exciting and insightful papers that really showcase possibility and new games and game ideas - see you then! #MAMG26
Thank you so much to Leandro Wallace for getting us started with such a wide ranging discussion on the theme 👏 Everyone please continue to pose your questions and share your thoughts in the comments section, our presenters will be replying throughout the conference #MAMG26
Truly starting #MAMG26 is our Keynote Address from Leandro Wallace: ‘Why we play the Middle Ages? A proposition for engaged thinking’, so join us now and bring your questions for a thought-provoking discussion about medievalisms, colonialism, and more: https://t.co/wYnnIk7VeX
The #MAMG26 Opening Address by conference organisers Tess Watterson & Vinicius Marino Carvalho is now live, explaining how it all works and introducing our 2026 theme: ‘Possible Worlds / Possible Pasts'! Join us at https://t.co/pcuFn1BVWd now!