UofGGamesLab promotes cross-disciplinary Arts Research into Games and Gaming at the University of Glasgow and beyond. Follows/RTs/likes ≠ endorsement. #GGatUofG
🧑🎓CALL FOR EDITORS📷
The editorial board of Press Start is currently seeking to recruit new editors to join our team! 🌟
Please see the next post in the thread for more details. Applicants must be current graduate/postgraduate students or have graduated within the past year.
Hi everyone😀 we are looking for one reviewer for an article concerning intersectional representation in the Sims franchise. If you’re interested, please email Ambrin directly at [email protected].
See the attached image for the abstract.
The #HelloWorld startup summit which ran at the start of March 2026 helped 89% of the sell out crowd, become more likely to consider starting their own #games business.
We need more successful and sustainable games startups. This is how me make them.
https://t.co/IMzMO8ZDHc
The UK Government has announced a new £30M funding package to support the UK's #games industry, with £28.5M for @ukgamesfund & £1.5M for @londongamesfest.
https://t.co/u7p1FATp9J
Further details & the application process for this funded PhD studentship at @I_W_M & at the University of Glasgow are available at the link below 🔗 - AHRC Collaborative Doctoral Partnership (CDP) Studentship, 'Playing at War'. https://t.co/C8wT4zL7wn
🚨🎓Funded #PhD opportunity: AHRC Collaborative Doctoral Partnership (CDP) studentship, ‘𝗣𝗹𝗮𝘆𝗶𝗻𝗴 𝗮𝘁 𝗪𝗮𝗿’, with Imperial War Museums (IWM) & UofGlasgow. Supervised by Tim Peacock, Matt Barr & Ian Kikuchi. Apply by Friday 22 May, 5pm. Oct 26 start. Details in next post.
Some thoughts on the fundamental difference between Kriegsspiel-type wargames and "normal" wargames - in, one should add, educational contexts.
https://t.co/wH7TNOMeAe via @LinkedIn
🚀 The #ArtemisII astronauts are headed around the Moon, and @NASAArtemis wants students in on the mission.
Bring lunar exploration to life in your classroom with these activities from @NASA:
👉 https://t.co/VBjIa0ex8F
#Artemis#MinecraftEdu
Please see below the sign up link with further details for the Wednesday 28 January workshop on gamifying railway flooding resilience, hosted at Crichton Campus, Dumfries: https://t.co/NzVYH1QLyZ
Are you interested in games?
Are you worried about our changing environment?
Do you have an interest in trains and the rail network?
Join us for a workshop on gamifying railway flood resilience at @ResilienceScot on Wednesday 28 January, 2-3.30. Details/sign up in the next post.
Happy Holidays from everyone at the College of Arts & Humanities! 🎄✨
It’s been another brilliant year of creativity, curiosity, and achievement. A huge thank you to our students, staff, alumni, and wider community for making it so special.
We'll be back on 5 January. 🎓💛
2025 is coming to an end… and we’re getting ready to celebrate our 10th anniversary with you!
Happy holidays and best wishes for the year to come!
More information about GamiFIN: https://t.co/39kbDN6QZF
What happens when gaming meets nuclear diplomatic history? 🎲
Find out in the latest episode of our award-winning Stories From Glasgow podcast with @DrTimPeacock.
@UofGGamesLab@UofGWarStudies
Listen online or wherever you get your podcasts 🎧
https://t.co/xe996jnPeH
The Total War series of games is good.
I played Medieval, Medieval 2 and Empire for ages when I was younger.
They just had a few key things missing.
No realistic command and control or operational level maneuver. You just order giant doom stacks around, they go where you tell them and you usually just march directly towards the enemy army or their main city.
Not much emphasis on skirmishes, raids, foraging and the other things that these armies actually spent their time doing. It wasn't all big set-piece battles. In fact these were rare. I get that they're more "cinematic" but they weren't the norm.
Still, the Total War series was probably the best we history fans could hope for in a PC game for the time.
For a long time I've wanted to write something that talks about the connection between gaming and hip hop, and how that childhood console was a pure escapism that kept many working class boys safe + away from trouble.
Beyond proud I've finally done it with this one.
I interviewed @CurrenSy_Spitta at length about his love for the Sega Genesis & Ecco the Dolphin.
This is Part 1 of the 'Device That Made Me', my new interview series for @backmarket where the famous reflect on a life-changing electronic.
Read here: https://t.co/LraPvdxzYQ
It's National Play Monopoly Day! The battleship token in the classic version of Monopoly was modeled after USS Indiana (BB-1). The game piece was also used in the board games Conflict and Diplomacy. The Indiana was commissioned in 1895 and decommissioned in 1919. #monopoly
@scottishgames annouces inaugural Hello World! Scottish Students Startup Summit, addressing a key question facing all young innovators: “Is starting my own games business in Scotland right for me?”
Read more: https://t.co/3uu3bYCpRA
@UofGGamesLab@DrTimPeacock#GameDesign
@scottishgames announces “Hello World!” - A Startup Summit Aiming To Ignite The Next Generation of Games Entrepreneurs.
Working with @UofGGamesLab they are addressing the key question:
“Is starting my own games business in Scotland right for me?”
https://t.co/NiZ78oH0f0
Conflict resolution experts at UofG have developed an alternative to traditional wargaming. 💻
CEASEFIRE! is a 2D strategy game developed by @UofGLaw, @UofGGamesLab and Education Evolved which encourages players to resolve conflict peacefully.
Read more: https://t.co/uwCgIcev0t