@migueldeicaza We are finalizing the patches to both #godotengine and #SwiftGodot and plan to start the upstreaming process as soon as Godot 4.2 is released.
We worked with @Migeran to bring SwiftUI support to Godot.
Soon you'll be able to embed any Godot scene into your existing iOS app as a view.
Here we have 3 scenes running simultaneously at 60fps.
We recommend our Road to Godot series to anyone who is planning to switch from #unity3d , #UnrealEngine , #o3de or any other engine to #GodotEngine.
https://t.co/dM3cYkK9hy
As #GodotEngine Experts and Developers we at Migeran are happy about the increased interest in Godot. At the same time, switching to any new engine is a strategic decision that requires careful analysis and planning.
Thanks to the work from @Migeran, #GodotEngine 4.2 XR capabilities will be significantly enhanced via GDExtension.
You can start experimenting with the new capability in the new dev2 snapshot.
See https://t.co/uWuvd1TNrg for an example about what can be done!
Color AR Passthrough possible on a #Meta#Quest2? Yes, with the Foxus Addon! Check out this comparison video with the Meta Quest Pro. Our AR team at @Migeran built the software for Foxus using #GodotEngine and a lot of optimizations.
https://t.co/c1OSx6q5Id
What happens when you don't tag #GodotEngine in an important announcement about integrating #unity, #unreal and #blender? You tweet again. Check it out:
https://t.co/EKI79gY4Dt
Do you like #ReactNative but prefer #Java or #Kotlin? Do you want to develop a native mobile app for #Android and #iOS with a single codebase? You were looking for @Migeran React Java. Sign up for more information here: https://t.co/lkZ2uPaXVb
Learn how to save time with #Java (and #Kotlin , #Scala , #clojure ... etc.) multi-platform app development. We are porting the @software_daily Android app to iOS with @moeappdev in our upcoming Master Course:
https://t.co/AlNdkCWbpj