(Part2) FPS designer tool that uses DL models to help the designer create more balanced matches through predictive metrics and suggestions. The maps are based on typical fps games (two teams, different weapons, power-ups). #madewithunity#DeepLearning#gamedesign
I am currently developing an FPS designer tool that uses DL models to help the designer create more balanced matches through predictive metrics and suggestions. The maps are based on typical fps games (two teams, different weapons, powerups). (Part 1) #madewithunity