And... we are proud to announce VR Game of the Year 2021 is awarded to...
🎮 🏆 | @DemeoGame by @resolutiongame! Congratulations!
#VRA21 ▶️: https://t.co/LcGIksE7cd
i present to u the most important NFT. RT for a chance to win one of ten exclusive #McRibNFT
no purch. nec. 50 U.S./DC, 18+ only. winners need crypto wallet to receive NFT. rules: https://t.co/2QRhsPlpur
Refining that 1v1 A.I. a bit more in time for release. Getting it to at the very least use the whole moveset, eh?
Check the game's Itch page on the pin if ye haven't!
#gamedev#indiedev#solodev
Hardly the biggest news of the day, but I’m delighted to announce that I’ve joined the incredibly-talented team at @unity3d as SVP and GM of Sports & Live Entertainment. Delighted to be reunited with so many industry friends as we work on some really cool stuff. More to come...
In order to smoothly ramp up (ie, EaseInOut) a stationary object into motion you can't simply multiply smoothstep by time, that'll get you a broken animation (left). Instead you need to compute the integral of smoothstep (right):
https://t.co/q5d4puuDHJ
Hey #gamedev ❤️
What do you call this feature?
Not what you name it for the player.. but what do you call it in development?
I know what I call it, but I do not what to influence responses!
Improved UI for bad hand tracking warning ⚠️
It's more important than I initially thought to inform that hands are out of the field of view.
That's why I added a warning that constantly stays visible to inform that hands should come back in the field of view 👀🙌