FRED ET SEB CONTRE LES JEUX POURRIS sur MEGADRIVE
"Le boss a beaucoup insisté pour que l'animation des cheveux de Seb rivalise avec celle d'Aquaman...", selon une preview du magazine pasdeJoy, les dernières stations Silicon Graphics auraient été utilisées.
https://t.co/TaJE6J2dKS
It looks like I can finally show this off: a #MegaDrive port of D&D-Mystara that I’ve been working on for a while. The biggest issue is the amount of on-screen content—I don't want to compromise the visuals, but just what you see there already eats up almost all the VRAM.
#sgdk
This is my WORK IN PROGRESS port of the Arcade game Karnov (1987) for the SEGA Mega Drive / Genesis
Still need to fix a lot of things, improve color palettes usage, improve performance...
Aggelos 2 is comming !⚔️
https://t.co/V0gfENUFVv
Launches August 27 — power up and prepare for battle.
An explosive action-platformer where lightning-fast combat meets precision platforming. Switch between your Light Angel and Demon forms to explore two colliding 16-bit worlds.
Coming to Steam, PlayStation, and Nintendo Switch.
#videogame #IndieGame #Metroidvania #PixelArt
Play now my latest project:
This is a perfect 1:1 Arcade port of SEGA System E TETRIS for the SEGA Master System / Mark III and even playable on SEGA Mega Drive / Genesis!!!
DOWNLOAD NOW:
https://t.co/BIP8Edgvyh
⚔️ SWORDS & VAMPIRES is live! 🧛
NOW at 76% OFF!
👉https://t.co/z4s6lBC22w
Get Wallachia: Reign of Dracula + Golden Force together in one bundle,
Two action-packed adventures, plenty of sword fights, monsters and vampires. 🔥
#Steam#videogame#indigame#retrogaming
Modular animation is being used for Metal Mack's crazy bosses! I can robustly animate characters to maximize their expressions while fitting nicely into memory.
#MetalMack is still offering Late Pledges. If you haven't backed yet, check it out here:
🔗https://t.co/EIp6tfR6Wz
#RetroGaming #IndieGame #IndieDev #RetroGames #MegaDrive #SegaGenesis #RetroCartridge #NeoGeo #AES
Play testing is going well, no bugs so far and some great suggestions from the players 🫡
No exact date of release for the digital version yet, but the final version is approaching.
#mastersystem#homebrew
Dear Asteborgians, pre-orders for the Brazilian edition of Demons of Asteborg close tomorrow.
Exclusive physical #MegaDrive release with @versaoltda.
Pre-order exclusive silver chrome shell, Mark1 PCB, premium box, numbered card.
Runs on original hardware.Ships from Brazil.
Last day: 15 August, the chrome shell will never be produced again.
https://t.co/K798jYJknw
Alors qu'on n'avait pas de nouvelles depuis octobre, le jeu de course futuriste Hyper Runner débarquera à l'automne sur Amiga et l'on peut déjà précommander l'édition Big Box https://t.co/2dMBwlZgDn
One way to optimize lots of sprites is to use screen-space coordinates.
The explosions use a single byte for their X/Y each, and exist only relative to the screen.
The small data size simplifies calculations and allows the use of Direct Page addressing, further saving cycles.
Final beta testing for Till & Hat has been underway this past week, and I'm pleased to say the game is perfectly compatible with real hardware from start to finish.
Of course, plenty of plain old gameplay bugs were found, but the list is getting exhausted by now. Almost there...