@WojtekWitowski I’d go with the right one. Not only does it look more appealing, but it also feels like a better fit for a hidden-object game. It should be easier to produce as well than building and populating a full 3D environment.
@skylabinteractv I like the idea, but I would also try a quick scale-up followed by a scale-down to zero, almost like a tiny bounce effect. Right now the model just disappears, while that extra squash-and-pop could make the destruction feel much more impactful.
@YSLJ_Stduio It may be another zombie survival game, but honestly I can see this growing into something that stands on its own. If it keeps heading in this direction, it has the potential to become a serious alternative for Project Zomboid players.
@PlayRebelCity Besides the great atmosphere, I really like the idea of having a persistent epic enemy. It gives the player a much stronger need for coordination, movement planning, and positioning throughout the encounter.
@nemofunsolana Good to see optimization becoming the focus this early. A lot of projects underestimate how much performance impacts the overall experience.
@DIEATHLONGAME I think it adds value. Maybe it could leave a faint ghost trail showing the path from your previous run, and a small ghost burst at the spot where you died.