The one-man studio behind Millikan's Reach, an open-world space sim for mobile devices. Trade, Fight, and mine through a hostile star system however you choose!
Millikan's Reach is OUT NOW in Early Access! Available on https://t.co/YBHHtIDkOh and Google Play (pending Google review). Have fun, everyone, and thank you for all your support!
Itch: https://t.co/n0I11ewVHx
Google Play: https://t.co/YbX7VkYEbF
#gamedev#indiegame#spacegame
Millikan's Reach v1.02 is out now! Enjoy a number of bug fixes and Quality-Of-Life changes such as the ability to customize keybindings on PC! #indiedev#spacegame#space#gamedev#unity3d
https://t.co/HKEeNJZGkR
Friends, yesterday's interview with the developer of Millikan's Reach, is now available in MP3 for your podcatching pleasure. Thanks so much! https://t.co/RTkbYZKXuo
Hello everyone! I'm going to be on the @spacegamejunkie Podcast! The show starts at 10am Pacific time, on the 27th. More details below! https://t.co/g7shGiFSJQ #indiegames#spacegame
Millikan's Reach: Start with a small scout craft and claw your way up into grander and more powerful vessels through whatever means you choose.
https://t.co/7W60FxuaEK by @MillikansReach
Millikan's Reach is OUT NOW in Early Access! Available on https://t.co/YBHHtIDkOh and Google Play (pending Google review). Have fun, everyone, and thank you for all your support!
Itch: https://t.co/n0I11ewVHx
Google Play: https://t.co/YbX7VkYEbF
#gamedev#indiegame#spacegame
Sorry for the long silence, but I'm excited to announce that Millikan's Reach is releasing to Early Access on January 30, 2022! #spacesim#gamedevs#mobilegaming
https://t.co/n0I11ewVHx
Hello! Another sort of development diary is out, this time discussing the sources of inspiration I used for the visual design of spacecraft and structures in Millikan's Reach.
https://t.co/B0Tu8qWgyX
I went and expanded on a game jam project I did over the summer - SINISTROID is a quirky survival shooter about spaceships that can only turn left. It's not Millikan's Reach, but it's by the same me who's making that!
https://t.co/7RR2G8s2g1
I recently made a post on the subreddit about my workflow for creating planets in MR - check it out and let me know what you think! From here on out I plan on updating this twitter page whenever I update the subreddit.
https://t.co/aaq0f3VNKJ
Couple shots of what I've been working on, for #ScreenshotSaturday! I've added a new Millikan asteroid base, and I've reworked the 'eye' texture on Millikan ships and stations.
#spacesim#lowpoly#gamedev
Flight UI - February 2017 vs. June 2019. I occasionally load in some old builds to get a sense of how much progress I've made.
#gamedev#lowpoly#indiegame
We are pleased to announce our new subscription service, where you pay a one time fee and immediately receive the first game in the service free! Your subscription doesn't auto-renew, so simply refresh your subscription when we release a new game! Easy! We call it buying a game.