@Voxlessa attacking and destroying the dungeon will trigger a connection that wake the nearest dungeon so the area of the player expand, but the enemies will spawn even more.. thats the main idea, thanks for your comment and feedback :)
This is my current game project, still in early development and testing. It's a tower defense where you need to destroy as many dungeons as you can while protecting your castle. More updates coming soon!
#indiegames#gaming#gamedev#newgame#gameplay#towerdefense#physicgame
@zaxskylab it will trigger the connection to the nearest platform, it need a strategy because the nearest connection can be dungeon, void, cliff, or other structure, so not always another dungeons that increase enemies
@WeVennStudios thanks.. i want to use this modular asset to be part of my procedural generated level, now you see the middle platform and the bridge branches around it, imagine it to be placed procedurally and connected to each other, thats what i try to achieve..
WIP modular 3d assets, just some rock surface i made in substance designer then slapped to every module so they share the same texture and optimize it #blender3d#3dartwork#unrealengine#indiedev#gamedev
New models for the main room in the castle, all made manually, this room is where the player will control all the artillery to defend the castle
#gamedev#Indiegamedev#indiegame#unrealengine
New UI implementation to change the Artillery that surround the player's castle, player can choose between cannons or mortars to defend their castle, each divided into 2 parts, its base and its barrel, player can upgrade from here..
#gamedev#Indiegamedev#indiegame#unrealengine
Exploring the power of Mass AI in #UnrealEngine, It's an incredible tool for managing thousand of entities with ease, the performance is mindblowing.
#Indiegame#IndieDev#TechArt
I just implemented Niagara Data Channel workflow to handle every bullet impact and explosions, this will boost the performance since it wont spawn new niagara every frame, so i can get thousand of bullets and explosions in one scene
#gamedev#Indiegamedev#indiegame#unrealengine
Main Menu, Work in Progress, i plan instead of using ui button, player will click on the 3d object on the scene for play, settings and exit
#gamedev#Indiegamedev#indiegame#unrealengine
This is the new sky that will accompany the player everywhere in my game, it's all painted manually, thanks Krita for the GREYC's Magic tool that i can achieve this effect 😶🌫️☁️
#gamedev#Indiegamedev#indiegame#unrealengine