【note更新しました📢】
本日は「Blenderチュートリアル動画まとめ」から
『キラキラ輝く魔法のクリスタルシェーダの作り方』
(原題:This Blender Shader is the Secret to Magical 3D Art)
をご紹介します👀
紹介記事:https://t.co/T9v6QfsXCp
著者:Levi Magony様(@levimagony)
動画:https://t.co/M7dL4HOixU
noteでは過去にXの方でご紹介した記事に加筆・修正を行いながら、より「読みやすい・探しやすい」形に整えて公開しています。
他の過去記事も順次公開予定!気に入っていただけたら、フォローしてもらえるとうれしいです🤗
Experimenting with @threejs to create a colourful particle explosion for the @Start_Digital Lab. Built using the GPUComputationRenderer, custom depth shaders and post processing.
Demo: https://t.co/p3EiXUhY1p
Source code: https://t.co/6pDVFl0sQ7
Friday win: fixed occlusion between @Mapbox basemaps + @threejs layers - so vessels and tracks now disappear behind 3D terrain. Testing with some wildly exaggerated Hong Kong topography. ⛰️🚢
#threejs#mapbox#ais#map#webgl
Three.js -> TSL -> Boids -> 🐙 Multiple Matrix Tentacles -> Bloom
Live - https://t.co/S6fseZsZdq
Source -> 500 💕
- "Do people have a choice, but does AI have one?"
#threejs#threejsJourney
Learning TSL. #threejs
Elastic Fiber Optics.
A physics-based bezier slider sim, compute shader for the bezier distance field texture, all using threejs TSL nodes. #nomobileversion
Live: https://t.co/ZzPYjfS8XL
Code: https://t.co/6NHchXyKlJ
#creativecoding#shaders#webgpu
Ported my favorite raindrop effect created by Martijn Steinrucken aka BigWings in 2017 to WebGPU and added several additional raindrop effect controls.
Live demo: https://t.co/7DVz63Utg3
Original shadertoy: https://t.co/SQ0vlMvBVV
I found it hard to find any examples of water shaders/systems that worked for me and did what I wanted. So I built my own in @threejs
I can open source it, so if anyone would like to use it, let me know 🙏
One of my most remixed 3D line scenes on @splinetool Community.
Remix it, apply your own materials, and use it in your own way.
If you use it, don’t forget to tag me.
Community link: https://t.co/bDwOIYkZ7Z