@CharlesChazen@discotekmedia It's not as simple as switching the audio track, the localization was a different edit altogether. It's why their Digimon releases are separated by language as well, pieces were trimmed out or moved around too much.
@Zaratiel_@ChocoExplsn@ZiedTa Borgos and Shugesh are the dub names. Seripa also became Fasha, for whatever reason. One of the weirder series of name changes, especially since it completely gets rid of the vegetable puns.
Seen several quote #PlayStation's 78% digital full game sales, thus omitting important context.
That figure includes countless digital only releases, from back catalogue to indie games etc. Even Capcom revealed 84% of its sales were "older catalog titles", many of which are only available digitally.
So using such data is somewhat misleading.
To gauge REAL physical demand you need to look at splits of games that released both physical AND digital only. Thanks to the Insomniac leaks, we have such data on PS first party games.
Playstation Physical / Digital splits
Sackboy - 77% / 23%
R&C Rift Apart - 76% / 24%
Ghost of Tsushima DC - 71% / 29%
Demon's Souls - 70% / 30%
Miles Morales - 66% / 34%
Spider-Man - 66% / 34%
Returnal - 61% / 39%
The Last of Us 2 - 61% / 39%
Ghost of Tsushima - 51% / 49%
MLB The Show 21 - 39% / 61%
So per Sony's own internal data, 31/33 first party games from their chart sold more PHYSICAL than they did digital.
Uncharted 4 actually has an insane 83% physical split.
Granted it only covers through to a few months into 2022, but we can see from other more recent data, things haven't drastically changed. For example GSD data shows ~60% of Astro Bot sales across Europe were physical.
So what skews revenue and data more digital, beyond digital only releases and platforms? The answer is games with LIVE SERVICE components, especially multiplatform ones.
As you can see from Sony's internal data, MLB has the highest digital split, and it's a live service game.
Generally the highly popular live service or annualised games such as Call of Duty, NBA 2K, FIFA etc, have higher digital splits, as gamers are constantly launching them (often daily) and don't want to be constantly switching discs, thus skewing digital/physical splits.
It's very different to single player games which are shorter and have different play and consumer trends. So again, context matters.
Then there's a MASSIVE audience of gamers that aren't even accounted for in any of this data; the countless consumers that buy and sell used physical games, because they simply can't afford as many new games, but still buy/own consoles, accessories, games, services etc. Everything from poor parents, kids etc.
Ultimately, the data rejects the notion physical is dead or meaningless, even if digital accounts for the overall lionshare of revenue/sales, especially when you look at things with the proper context and/or focus on single player tentpole games, which is PlayStation's bread and butter.
Keep in mind platforms make a 15% licensing fee from third parties on physical games, while they get a 30% cut on digital.
Likewise first party lose a 30% cut to retailers on physical, while they keep all of the revenue on digital.
As I said before, this move to kill physical is more about PlayStation trying to make far more profit and squeeze away the last remnants of consumer ownership, control, flexibility and resale, and could have greater negative market ramifications.
What other games had the Mario 64 style objectives, where you hopped into a level, completed the selected objective, and hopped back out. Points if it’s not a Nintendo game
@anarky2099 While certainly the primary demographic, I would argue that Compact Comics are also for fans who want affordable versions of the classics. Plus, Crisis has been adapted twice so I would bet new fans are curious about it. Infinite or Final Crisis would be a lot weirder to me.
@Chris_TV_Live Played it the first time via the Advance Collection and thought it was great and distinct, though the drop rates were ridiculous. I actually found Harmony of Dissonance kind of uninspired in comparison jumping into it after.
Mgs4 celebrates the legacy in a way I love that only a few games ever do. It treats the graphics and presentation of the old games as how it really was and doesn’t try to make them better looking. It presents a PS1 game as just as important/on par as a PS3 game
@SSJGozar Annoying, but inevitable. Kids coming in from either side of the pond will jump into the new stuff regardless of a remake, and the last thing people wanna hear is you need to do 659 episodes of homework before you can watch the shiny new thing everyone's talking about.