@Pedro00Seconds@3DxDEV7 Thanks! Built the scene in Blender, then used Substance Designer for the materials. I focused a bit on the lighting and material roughness to get that warm, cinematic look. Rendered in Cycles and did a little colour grading in post!
Iβve found the best way to create cohesion through a pack was to produce a custom smart material with substance painter and to make slight adjustments to it with each asset to create an interesting pack which blended well together.
#b3d#Gamedev#blender#uvunwrap#stylised
Some stylised Alien/Sci-fi Plant life for a portfolio project I'm working on!
Layered bushes will be a part of a larger pack plant life pack. Modelled in blender and textured in substance painter.
Feedback welcome!
#gamedev#3dart#alien#scifi#blender#unreal#environmentdesign
Diamonds got lonely... so I added Sapphire & Emerald variants! πβ¨ Each has its own handcrafted texture instead of just a hue shift, giving every gem its own personality. Which gemstone should I add next? π #b3d#3DArt#GameDev#environmentart#blender#indiegame
First asset finished for my modular stylised cave kit! βοΈ
Low poly β High poly β Normal bake β Hand-painted stylised texture.
Building a reusable workflow before expanding into the full mining pack.
#b3d#3DArt#GameDev#EnvironmentArt#SubstancePainter
Initial blockout, animated water & first lighting pass for a new environment art project.
Inspired by a cliffside scene from Help! I'm a Fish... anyone recognise it yet? π
#b3d#EnvironmentArt#GameDev#3DArt#WIP
Finished my latest stylised cave pack! πͺ¨
17 modular assets including walls, rocks, pillars & stalactites. Spent a lot of time refining my Substance Painter smart material and keeping the topology clean & game-ready.
1,070 verts β’ 2,068 tris
#b3d#gamedev#3dart#lowpoly