Hey everyone!
I’m thrilled to share my latest project for Unity with you all.
This upcoming tool is designed to make your games more engaging and packed with juice! Stay tuned for updates—it's going to be a game-changer!
🌟 It's here! WitchHand is now available on Steam!!! 🌟
Manage villages of witches, give swords to cats, use the bones of your enemies to fuel your spells!
Get it now: https://t.co/r0Et1gejuD
Updated FX and poses for the Spider Tank. Goes tippy-toes when clinging to differentiate it from normal walking, and to handle uneven wall-geometry a little more nicely. #indiegamedev
TaniNani turns 4 years old today!
Across all platforms it's sold about 18k units, mostly in the Asian region which surprised me a little.
If you bought it, thank you! 💜
✨Exciting News: Paper Sky Kickstarter Alert! 🚀
I'm gearing up to launch a Kickstarter campaign!
Here's how you can help, follow this page: https://t.co/0nLw9BS8Zt
Spread the word 🙏
Let's fold this paper plane together!
#gamedev#indiegame#solodev
I'm making a City Builder game with a unique building system that allows you to 'draw' buildings like a painting on a canvas. And I'm happy to announce that our 'coming soon' Steam page will be live by the end of the next month! #indiegame
Prototyping some potential enemy attacks.
Also, made lean animations was more exaggerated. Another pass or two and I'll reach SSX levels of leaning into turns.