🎥 Key Feature Highlight: Camera Tracking Export in Meshcapade Me
📷 Export camera motion directly from video — keep perspective, timing, and framing perfectly aligned in 3D.
🎬 Seamless handoff to your DCC or game engine for compositing, VFX, and animation workflows.
⏱️ More feature highlights coming weekly.
#MotionCapture #CameraTracking #3DAnimation #VFX #SMPL
“And with that, the 2025 season comes to an end.”
At Meshcapade, this year was shaped by curiosity, complex problems, and a team that doesn’t shy away from either. Behind every feature shipped, every prototype tested, and every late discussion is a group of people committed to building things thoughtfully and well. 💡🧠
2025 was about momentum — learning fast, iterating relentlessly, and turning ambitious ideas into real progress. It challenged us, pushed us forward, and laid the foundation for what’s coming next. ⚙🚀
As we close this chapter, the focus is clear. The roadmap is moving, the team is aligned, and the next season is already taking shape. 💚
Real human motion inside a generated world hits different ⚡️👀
We built a world with Marble by @theworldlabs, reconstructed it into a 3D environment with @Jawset Postshot, then dropped in multiple SMPL characters with motion from Meshcapade Me and ran it in @UnrealEngine 🎮
No suits. No markers.
Just real movement colliding with synthetic space 🧠
It feels wrong.
That’s the point.
#MarkerlessMocap #GaussianSplatting #DigitalHumans
2025: The year of Meshcapade Me. One platform, many pipelines ✨
🔧 Frictionless Motion Capture, ANYWHERE
True markerless capture from *any* video on *any* device; single or multi-person. No suits, no markers, no setup. Just clean, production-ready animation straight from everyday footage. 📹 ➡️🕺
🎬 Camera Tracking That Fits Right Into Your Workflow!
Creators can now export camera tracking directly and drop shots seamlessly into their scenes. One workflow, zero hassle.
⚡️Searchable Motion
Natural-language search across our motion library, making it possible to type what you need and instantly pull animations ready for games, cinematics, and realtime engines.
We’ve been working hard to make Meshcapade Me into the tool that finally keeps up with how fast teams move. If motion powers your work, 2025 was just the beginning!
#MotionCapture #3DAnimation #SMPL
Here’s a peek behind the scenes of our Thanksgiving chaos 🦃
From the raw Mocapade footage to retargeted motion on our turkey, plus some Motion from Text magic — all inside @UnrealEngine.
Always fun seeing how these shots come together.
#3DAnimation#GameDev#MotionCapture #SMPL
✨ Did you know? Every time you download a motion from our Meshcapade platform, you also get the camera extracted 🎥 Perfect sync between movement and perspective—straight out of MoCapade!
No extra setup, no guesswork, just plug & play for your 3D shots.
Ready to give your animations cinematic flow? 🚀
#MotionCapture #3DAnimation #Cinematography #SMPL
🤝Love seeing creators put motion capture tools to the test!
@alerender_mocap compared Meshcapade, Quickmagic, MoveAI, and Cartwheel in one reel inside @UnrealEngine.
Great to see how workflows stack up side by side, and we’re proud of how Meshcapade holds up in real-world use.
Curious which results stand out most to you? 👀👇
#Mocap #3DAnimation #GameDev
✨🎮 New Unity tutorial: retarget Meshcapade Me motions to your own game character in minutes! 🎮✨
What you’ll learn: import from Meshcapade Me, set Humanoid rig, map bones, apply the animation, tweak root motion for clean results.
🎥 Watch the full video on YouTube. Link in the thread.
Got a character we should test next? Comment below. 💬
Studios and creators, reach out through our contact form for collabs. @Unity
#UnityEngine #GameDev #Mocap #MotionCapture #CharacterAnimation #3DAnimation #Retargeting #SMPL
🎬 Behind-the-scenes from a wild August. We took Meshcapade from Vancouver to Cologne, back to back at @siggraph and @gamescom! 🥳🎉
What’s inside: early morning booth builds, live motion capture and motion generation demos inside @UnrealEngine, packed aisles, cosplayers putting our tech to the test, and a swag table stacked with cute stickers, magnets and pins. We wrapped up with a waterfront team dinner in Vancouver. 😋🍽️
Huge thanks to everyone who stopped by our booths. Your questions and feedback are already shaping what we ship next. Big love to our crew who kept the demos smooth when the coffee ran low. 🥰
Missed us? Stay tuned for more in person events. Want a private demo or collab, write us through the contact form on our website. 🔗
#SIGGRAPH2025 #gamescom2025 #Mocap #3DAnimation #GameDev #VFX #CharacterAnimation #Vancouver #Cologne #SMPL
Good morning, Vancouver ☀️
Exhibition day 1 is live at #SIGGRAPH2025. Find us at Booth 209 and get hands-on with:
• real-time markerless mocap and motion generation
• a step-by-step workflow to build your custom demo reel with Meshcapade
Today’s clip: our booth coming to life in a timelapse. Swing by for a live demo and a chat with the team! 👥
Exhibition runs 12-14 Aug. @siggraph
#MotionCapture #SMPL #3DAnimation
Today is day 2 at #SIGGRAPH2025, and our booth is buzzing 🚀
Swing by today to try Meshcapade’s real-time motion capture and generation demo in Unreal Engine. Quick live demos, pipeline tips, and swag waiting for you 🎯
Huge thanks to everyone who joined our lunch meetup yesterday 🥳 The room was packed, and the conversations were 🔥 If you missed it, enjoy the pics and come over today!
Find us on the Exhibits floor at booth 209 @siggraph and say hi to the team.
#3D #AI #Mocap #3DAvatar #SMPL #DigitalHumans #CharacterAnimation
For whoever wants to try out Meshcapade Pro for free, here is the chance now! Grab your 2 weeks trial offer and explore the latest release: MoCapade 3.5!
🎮✨ BIG NEWS!!! Animators & Creators — Celebrate #SIGGRAPH & #Gamescom with FREE Pro Access! ✨🎮
In honor of the world’s biggest creative events — SIGGRAPH & Gamescom 2025 — we’re giving all accounts 2 WEEKS trial of free Meshcapade Pro access!
🗓️ Sign up between August 4, 16:00 CEST and September 2, 16:00 CEST and unlock your free access.
Head to our website and grab the offer from the banner or subscriptions page.
🚀 Try out Mocapade 3.5, our newest AI motion capture tool, and bring your animations to life in minutes!
✅ No strings attached — 2 weeks of Pro features unlocked
✅ Available to anyone who signs up during the promo period
✅ Be among the first to test-drive Mocapade 3.5
Whether you’re animating for games, film, or content creation — this is your time to shine!
🔓 Claim your free access now! 👇
💬 Already imagining the possibilities? Tell us what you’d create with Mocapade 3.5!
#MotionCapture #3DAnimation #SMPL #GameDev
MoCapade 3.5 is officially live this week on our platform! 🚀
🎭 Facial expression tracking
👣 Foot locking
Capture full-body motion and facial expressions — no suits, no markers, just one camera. Any camera.
Experience the next generation of markerless motion capture.
🎉 Come try it out live at #SIGGRAPH2025!
#MotionCapture #3DBody #Animation #SMPL
When I first started testing Meshcapade eight months ago, it had the typical foot sliding issue and didn’t capture hand movements.
Over time, they’ve improved it, and honestly, version 3.5 delivers remarkably efficient capture
✨ Big news from Meshcapade! ✨
We’re heading to #SIGGRAPH2025 in Vancouver!
When: August 10-14, 2025
Where: Booth 209 @siggraph
This year, we’re showcasing TWO demos of our next-gen markerless motion capture 🎥⚡ — built for creators, engineers, and researchers who care about precision, speed, and flexibility.
🎮 Real-time.
🧠 AI-powered.
🎥 No suits, no markers — just seamless motion.
Want to talk tech? See our pipelines? Collaborate?
Come find us, experience it hands-on, and chat with the team.
📍 Save the date. More details about our demos coming soon.
#SMPL #MotionCapture #ComputerGraphics #3DAnimation
What happens when you bring production-ready digital humans to the world’s top computer vision conference @CVPR?
At #CVPR2025, we showed the future of human modeling, not in theory, but in practice:
✔️ Real-time avatar generation from images and video
✔️ SMPL-based motion and shape estimation
✔️ Fully on-prem and privacy-compliant pipelines
✔️ Use cases across robotics, AV, AI, and fashion
Thank you to everyone who visited us, challenged us, and pushed the conversation forward.
This is just the beginning.
🎥 Watch the recap.
💬 Ready to explore how Meshcapade fits into your pipeline? Let’s talk: [email protected]
# #SMPL #SyntheticData #DigitalHumans #ComputerVision #Robotics #AutonomousVehicles #AI #VirtualTryOn
Farewell @CVPR, it was fantastic being back!!
Huge thanks to everyone who stopped by at the Meshcapade booth, our posters presentations and workshops 🥰 Still can’t believe our tiny team of intrepid scientific explorers ended up being part of ALL of that! 🚀
We had incredible conversations on AI training, single-view human mesh recovery, motion estimation, motion generation, robotics and many more areas!
#CVPR2025 has confirmed what we see every day:
✅ Teams are no longer experimenting, they’re building full production pipelines using digital humans.
✅ #SMPL-based modeling is becoming core infrastructure for AI, robotics, and simulation.
✅ Synthetic data is now a critical ingredient for perception model success.
If you missed us, reach out for a post-CVPR deep dive: [email protected]
#SyntheticData #AI #Robotics #Healthcare #Simulation
We’re officially live at #CVPR2025 — Booth 1333 — Nashville @CVPR
Already having great technical conversations on:
🔸 Synthetic data pipelines for AI training
🔸 Simulation-ready digital humans for AV & robotics
🔸 On-prem deployment options for regulated industries
🔸 SMPL pose & shape extraction for perception models
If you want to see how Meshcapade turns simple inputs into fully rigged 3D humans, just drop by or book a meeting slot with us: https://t.co/QGti1KIu6H
This is where research meets real production pipelines.
#DigitalHumans #SMPL #SyntheticData #ComputerVision #Robotics #AutonomousVehicles