@kiaran_ritchie Really interesting. I built a system like this myself about a year ago, and was just about to continue my work on it. Can't wait to compare the two.
There are lots of ways to solve the problems that come up from this great illustration of 3rd person aiming/shooting. Especially when dealing with projectiles.
I’ve wanted to talk about our solution for this on TLOU2 for a while and seems like there’s no better time than now! 🧵
From Monkeyman Studios comes The Universal. This is an immersive space and planet exploration RPG. Follow the links below to get among the community.
Links:
Discord - https://t.co/XNfmlrsNhW
Instagram - @theuniversal_game
X - @MonkeymanStudio
19/30
#AAC24#sounddesign
@AirWiggles#AAC24 Day 19 was The Universal by @MonkeymanStudio.
On this one, tried the idea to setup a tempo map (tapped to the animation pace) to drop footstep variations to the grid.
Be sure to check out The Universal discord:
https://t.co/DdoMAFlpkU
https://t.co/tIPSGcEKiR
Day 19 of the #AAC24 by #Airwiggles - Felt especially inspired by this one and just had to add some light music 😄 Game is called "The Universal" (@MonkeymanStudio), check out the Discord for more information :)
https://t.co/nTpOxOCo1j
#Audio#Sound#Gameaudio#Gamemusic
#aac24 day 19 had me experimenting with some new tricks for footstep syncinc to see how fast i could get them in. not quite perfect but pretty damn close for only spending a couple minutes on the steps!
check out the dev here on twitter @MonkeymanStudio
https://t.co/Vv5NYFT5NN
@DwarvenStudios Yup, C++ is definitely a bit more involved, but I'm becoming used to it. I feel like UE overall is just so much more powerful than Unity.