Excited to share this quick preview of the "Climb Up" interaction that I've been working on this week for the upcoming Glimpse: Prologue! Feedback is welcome :) 🎮
#glimpsegame#indiedev#gamedev#UE5#wip
I blocked out this retina scanner area / interaction last week to get all the basic elements in there. I'll post updates as it evolves :).
#glimpsegame#indiedev#gamedev#UE5
It's been a while since I posted something, so here's a radial action / inventory menu I worked on recently. Still needs a bit of spit and polish.
#glimpse#indiedev#gamedev#UE4
We’ve been hard at work on some ledge climbing tests. It’s been gruelling and still needs loads of polish but I’m pretty happy with our results so far! #glimpse#indiedev#gamedev#UE4
Baking lightmaps in UE4? Check out our Lightmap Viewer / Debugger tool to easily visualize lightmaps for static meshes in your levels. It is on 50% discount, right now, as part of the Black Friday sale (26 Nov - 4 Dec)!
https://t.co/EHlqWlU91N
Baking lightmaps in UE4? Check out our Lightmap Viewer / Debugger tool to easily visualize lightmaps for static meshes in your levels ... also, it's on 50% discount, right now!
https://t.co/EHlqWlU91N
Gotta start somewhere! Here's a preview of our latest art iteration for the AirVent and StoreRoom levels for Glimpse. #glimpse#ue4#IndieGameDev#gamedev