The memorial page also includes a quote from the little girl’s entry.
“I want the world to see my art and show the world what I can do,” Alithia wrote. “I want people to be happy when they see my passion in art.”
https://t.co/v7D5Aifcwd
@teriarchibbles I know that feeling! Knock on wood, but I was only able to find a semblance of stability once I left the game industry. I'm closing in on 4 years FT, and I hope for many more!
@Daggers_nDice But mostly they're there for us to get on the same page. The first 0 is for information, and I hand out any written stuff, (world lore, homebrew, etc) (and questionaires). The second is for answering questions, setting table rules, and talking about characters. (2/2)
@Daggers_nDice In the games I run, I have two session 0s! I may even have three next time. During these sessions, I ask questions about what the players are looking for in their game, we talk about the concept for the upcoming campaign, I brief them on what's expected for characters, etc (1/2)
@GrimmRayne I make printable accessories! I made some NPC log templates for players recently. My game's pretty NPC heavy rn and we needed a way to track them. Now I've got a half-sheet bundle and a letter-size bundle available in my shop! :D https://t.co/4GCFqaEfs5
ARTISTS: I'm trying to make a list of artists that are open for commissions sometimes to share when I see authors looking for suggestions. If you provide 100% human art, can you reply here so I can add you? Fantasy/horror/rpg especially.
DO NOT DM ME TO OFFER YOUR SERVICES.
@discord Hi Discord! I have a feature request; can you pass it along to the dev team? I'd love the ability to schedule messages. Please think about it 🥹
@goosidore For sessions, I go with a PC priority: I write out a summary of what's intended to happen that session, then I write down the party members as bullet points. Under each one, I write out how this session is relevant to them. This way, everyone has a chance in the spotlight.
@goosidore I usually prep quest lines separate from sessions (homebrew game), and I pull information from the quest line to prep said sessions. I take a few weeks off every season or two to update/write out any quest lines needed for the next chunk of the campaign. (2/3)
@goosidore An inspector for fantasy OSHA. Gotta make sure adventurers have all the support and safety tools required to run!
(this may or may not be the theme for the next campaign I'm going to run, lol)
@WorldofCorde I played a wizard for the first time last year. Order of Scribes! She was SO much fun. I always avoided wizards because I thought they'd be complicated to play, but building her and running her through combat was a blast.
@thekellhop D20modern and PF1e taught me what it is I should prioritize in a system for someone like me to have fun, and I pull in my experiences from those systems as a DM for a 5e game so my players have a silly, sometimes broken, but always interesting game, haha. (3/3)
@thekellhop I craved something fantasy after that, so 2nd game was PF1e. But I ended up not liking that system much. I found that they tried to answer every question for you, but the answers never quite fit what I was asking -- at the time, I found it overwhelming and restrictive. (2/3)
@AramVartian I play at tables with a heavy neurodiverse presence. There is no way we'd be able to play Daggerheart; impulsivity, big emotions, loud players and quiet players, it just wouldn't work for us without the structure of taking turns. There's no disrespect intended at these tables.
@AramVartian I disagree.
It's not about a lack of respect. I have never played at a table where players endeavored to rob their fellow players of a fun time.
It's about differing play styles and expectations, and how some rules around sharing are needed to streamline these things. (1/2)
@Gingerblast Gameplay like this could be fun at a small table, I think... but it requires a level of self awareness and cooperation that would be difficult to balance at any table, even tables that have played together for a long time.