I added UI primitives and CSS paradigms like flexbox to my braille-render engine API. Now I can easily put together pretty complex screens!
#gamedev#screenshotsaturday
Getting back to building π§
I've been wanting to make a game like this for a long time. Braille rendered graphics inside a of terminal looks as good as I hoped it would. Let's go!!
Source gif on the left, braille render on the right.
#gamedev#indiedev
One week since #The16Spaces launched on #Android
I'm thrilled that all of the feedback I've received so far is positive!
but...there hasn't been a lot of it.
Fellow #IndieDev/#GameDev people, I'd love to hear what you think!
Would you give my game a try?
https://t.co/I3APQttiWJ
@liamTwose@SuchArtGame Thanks for including my pitch in the list! It's an honor to be alongside those other awesome pitches!
and thanks for organizing the event!
The 16 Spaces officially launched on Android yesterday!
If you like puzzles or puzzle games, I think you might like it!
https://t.co/gNYstyllw1
#androidgames#indiegames#indiedev
#Android LAUNCH DAY IS FINALLY HERE!!! π
After a year of hard work I finally get to share #the16spaces! π₯
I would be so grateful if you gave it a try π
https://t.co/gNYstyllw1
RTs are also appreciated!
#gamedev#indiedev#indiegames#androidgames
1β£βΌοΈ day until #Android launchβοΈ π
I'm extremely proud of the game and am anxiously awaiting to hear what people think about it!
β¬οΈ Preregister to download: β¬οΈ
https://t.co/gNYstyllw1
#indiedev#indiegames#androidgames
3β£ days until #Android launch! π
Production build of #the16spaces uploaded and ready to go live!
Pre-register on the store to get it early Thursday: https://t.co/gNYstyllw1
#indiedev#gamedev#androidgames
4β£ days until #Android launch! π
Store page is up and accepting preregistrations: https://t.co/gNYstyllw1
So excited to have people finally playing #the16spaces after a year of development!
#indiedev#gamedev#androidgames
With 2 weeks left until the Android release, I'm finally getting to work on some nit-picky things that have been bugging me like the transition from the splash screen to the menu. Looking good now! π
#gamedev#indiedev
#breakdown for one of my favorite features.
There are two canvases/cameras being kept in sync. When you tap a world, it loads the assets for that world, applies them to the objects on the offscreen canvas and then begins the world style transition animation.
#gamedev#indiedev
Rapidly approaching the finish line for The 16 Spaces!
Did some final settings menu tweaks to make it a bit cleaner.
#screenshotsaturday#gamedev#indiedev
I'm excited for my next pitch! I think the key takeaway from this round is that my trailer must be improved. The upshot is that I have some ideas for improvement already. Stay tuned! π
#gamedev#indiedev
https://t.co/SueTxeujxy
Hi #PitchYaGame!
The 16 Spaces is a twist on the 16-puzzle game but, instead of aligning numbers, you are guiding your robot companion to the goal flag. π
π 40 levels in four unique settings
βOptional stars to collect for added challenge.
Coming to Android NEXT MONTH!