A rule can look bulletproof on a GDoc and completely implode within five minutes of actual table play.
The paper is a liar. Only the playtest tells the truth.
What's the fastest a homebrew rule has ever blown up in your face?
#GameDesign#IndieGameDev#TTRPG#DnD#GameDev
What makes a scene feel more intense to read or watch—a tense, rapid-fire argument where both sides are right, or a silent interaction where neither character says what they're actually thinking? #WritingCommunity#Storytelling#OCs
If combat at level 20 takes 45 minutes just to resolve basic math and passive modifiers, the system has collapsed under its own weight. Keep your loops tight.
What's the highest level you've actually played to?
#Pathfinder#DnD#TTRPG#GameDesign#RPGMechanics
The Hunter takes a break after performing their duty. The road ahead is long as the night. The work never seems to be done. #AIArt#OC#characterdesign#Fantasy
Hey folks, I am still looking for play testers to break my first upcoming supplement - Toxicity. Drop a comment if you're interested. We can go over the details then. #gamedesign#ttrpg#playtest#dnd#homebrew
I am looking for stress / play testers for my first upcoming 5e supplement - Toxicity. If this piques your interest comment here and I'll fill you in on the details. #gamedesign#playtest#5e#ttrpg
Stop designing mechanics with zero risk, zero resource tax, and zero downside. That isn't a choice—it's a tax on the GM. Real strategy lives in trade-offs.
What forces painful choices for you?
#TTRPG#GameDesign#RPGMechanics#DnD
Do you prefer stories where environmental storytelling does most of the heavy lifting, or do you like a strong narrator steering you directly through the plot? #Storytelling#Worldbuilding#WritingCommunit
The hardest part of TTRPG design isn't high-level play—it's minute one. If players need a manifesto to understand basic turns, onboarding failed.
What's the worst rulebook trap?
#TabletopRPG#GameDesign#DnD#Pathfinder
@stormfall33 I don't agree with this one. I love me a good tech / skill tree. I don't love lazy or low trees that have... 5 options. I good tree needs like +20 options.
@liminalborne I got be table energy. I love creating tables. And then those tables will have tables. It's my chance to roll; because everyone loves rolling dice.
Randomness isn't just about rolling dice; it's about managing panic. If a random roll only results in flat damage, you miss out on improvisational chaos.
How do you handle RNG?
#GameDesign#TTRPG#GameMechanics#RPG#IndieDev