originally, inspired by *Metal Gear Rising*, it was a feature where player could slice through projectiles after entering bullet time, but it felt like it disrupted the flow of platformer gameplay. It seems I still need to give it more thought. #gamedev#indiegame
@biforgestudios You're right. Making choices and focusing on what matters is always difficult and time-consuming. It's especially painful when I have to let go of things already made.😂