"Professional Masterdebater"
(And Ragebaiter)
Oh hi there, The names Morilix07. I play games and make games. I use the Turbowarp engine to make my games.
I was there watching bodybuilder, Günter Schlierkamp, in action for the first time. This took place at the first Gamescom in Germany in 2009. He decided on his own to do his posing routine. Günter def had the look of Duke.
A $10 million movie delivering a better story, stronger art direction, and superior acting than most $300 million Hollywood blockbusters shows how bloated, sloppy, and inefficient the entire film industry has become
Hi Sandy, I hope you’re well. I have appreciated the recent discussions. I do not agree with your framing.
Regarding piracy, DOOM is a complicated example because shareware was the model. DOOM’s first episode was designed to be freely copied, passed around, uploaded, installed, and played. That enormous unpaid audience was not the same thing as piracy. It was part of how DOOM reached the world.
By the mid-90s, DOOM had something like 20 million shareware installs and more than 2 million paid copies sold. Those 20 million people were not “pirates” by default. A huge number of them were playing the free episode exactly as intended.
That doesn’t excuse people pirating the registered game. However, it’s important not to collapse legal shareware distribution, unpaid reach, and actual piracy into one number.
I also don’t think piracy is what “gutted” id - id is still around and still making games. Piracy may have cost money, but it wasn’t the reason Quake was hard or why people eventually went different ways.
So yes: pay developers. Buy the games you love. Support the people who make them.
But history is messier than “pirates killed the companies.” Sometimes the same free distribution that looked like lost sales was also the thing that made the game impossible to ignore.
Imagine being able to see solutions to problems that are obvious to you, but stupid people refuse to even try to understand them in favor of ideas which will make things worse, not just for themselves, but the society you live in.
Those people outnumber you nearly fifty to one.
Neat Fun Fact: While this Version of the Painting was unused/changed in the Finalized Episode, it was later modified in the PC Version of "Lights, Camera, Pants!"
OG Painting (Cropped) on the Left
Version in Lights Camera Pants PC on the Right.
When you have an iconic silhouette, you can change colors all you want and your logo will still be recognized. The silhouette matters most. A good lesson for anyone creating a game or company logo.
Toy Story original cast members that have passed away since the 1st film
• Jim Varney voiced Slinky and passed away in 2000 at the age of 50, last appearance Toy Story 2
• Don Rickles voiced Mr. Potato Head and passed away in 2017 at the age of 90, last appearance Toy Story 4
• R. Lee Ermey voiced Sarge and passed away at the age of 74, last appearance Toy Story 3