@RetroTranslator I hope they can at least salvage the contents of the drive if the PC can't be otherwise repaired, just so you don't lose any of the data that was there, translation-related or not. It hurts to lose your data :(
Best of luck, man.
@nanasheepy dando de cara na parede porque for some reason os caras acharam que ia ser muito bala se tu desse de cara na parede se tentasse apertar pra cima com uma parede na tua frente ๐๐
PoP: Sands of Time
6h21m
My feelings echo the consensus. Solid parkour-platformer, breathed life into the genre as is. It was nice to play an entirely self-contained, linear narrative akin to a tale. Lots of corridors make inorganic connections between puzzles, but whatever.
NFS: Carbon
I like the atmosphere, stylized characters, goofy plot and the progression.
But that's undermined by the noncommittal feeling of the game. Also, the AI allies are infuriatingly patronizing and to me make the game pointless, it's obvious they adjust their speed at will
Overcooked! 2
Basically same as the first.
I thought the difficulty was refined here, and other improvements make gameplay more interesting. Level design was slightly better.
The plot is recycled from the first game, but this is an extremely arcadey game so it doesn't matter.
Need for Speed: Most Wanted
Less glamorous, visual mods streamlined, car handling less smooth, ditched some iconic cars from UG/UG2.
But lack of glamour fits the narrative, streamlined mods are less tacky, chases are good enough to earn the handling, car -progression- is perfect.
Silent Hill 4: The Room
11h03m41s
I mostly liked this game. It takes interesting new directions , its level design is streamlined, and the story hits the perfect balance between cult stuff and original ideas.
Henry is dull and the 2nd half of the game is a mixed bag, though.
Need for Speed: Underground 2
Free-roaming and new race types are welcome additions to break up the many events.
The feeling of speed that this franchise nails makes this a great experience for the most part.
Repetitive sometimes, and I don't like the car progression, but eh.
Need for Speed: Underground
To my surprise, I found the difficulty curve (hah) to be pretty on-point, but this meant later races get brutal on Hard.
Unfortunately, there is little track variety, so even though the scenery is nice, the midgame becomes boring.
#gaming#review
Silent Hill 3
5h55m10s
Its derivative status means it won't achieve the heights that 2 did, but the excellent visual direction and the first MC in the series that actually feels like a real person make SH3 a respectable alternate, more straightforward take on an SH1 sequel.
Final Fantasy XII
60h38m11s
There is a lot to love about this game, and its reimaginings of Vagrant Story's gameplay DNA speak to me on a personal level, but the main story, spread thin on endless uneventful walking around, hampers enthusiasm for main content.
Overcooked
A game where its basic premise is its very soul. Though I think they managed to make some creative and interesting level arrangements, I still feel it could have had any number of levels, in any order, and its impact would still have been exactly the same.
#overcooked
Mรบsica que eu fiz para o projeto de RPG Maker de um amigo, como tema de batalha. Comeรงou inspirado em FFX, mas a temรกtica pseudo-asiรกtica do jogo me induziu a mudar de direรงรฃo.
https://t.co/6wTkQH85AA
Ratchet: Deadlocked
8h21m49s
Coming off of 3, this game properly communicates its combat-centric new direction, brings back the dark humor, and even sort of returns to form in a few bits of level design, so it was more enjoyable than I anticipated.
#gaming#Review#ratchet
Ratchet & Clank: Up Your Arsenal
10h27m
I feel like the previous two games went to further heights exploring this franchise's potential in humor, storytelling, and even gameplay, so this game comes off as a safer, undaring, and ultimately less noteworthy entry in the series.
Evil West
12h31m
Its underlying arena-based flowchart construction isn't something I always agree with, but its honest presentation of challenges, fun movement-based fighting, nicely paced unlocks, good enemy variety, and classic difficulty curve made an overall positive impact.
Death Stranding
42h03m34s
I respect Kojima's auteuristic bravado creating a game that talks only with the people who are prone to listening, but I was not one of them. Story was good, but sparsely distributed amongst a lot of crap (to me) gameplay.
#deathstranding#review#gaming