We put the Tesla Roadster through our physics sim:
0-60: 0.83 s
1/4 mile: 7.29 s @ 176 mph
This is a physics-based simulation not just a render. Race it yourself: https://t.co/1D1nR8WIub
The McMurtry Spรฉirling makes 2,000 kg of downforce from its fans at 0 mph. Here's a full Laguna Seca lap from the driver's seat.
Fully simulated in 3D using Motor Matchup
@minusYCore 2 sources, stacked:
Fans: a constant 3,700 lb (1x the car's weight), drawing about 80 kW. I read Tesla's "2+ g cornering 0-50 mph" as 1x weight.
Wing: grows with speed squared, about 330 lb at 60 mph, 925 lb at 100, and 3,700 lb at 200.
Total: ~7,400 lb at 200 mph
Physics sim has the new Tesla Roadster Performance trim at a 8.00s flat 1/4 mile (~1.5 sec 0-60) beating the current fastest production car (Rimac Nevera R).
Race it yourself https://t.co/vGyDmWmuFy
Thruster versions coming soon!
3D Motor Matchup is now available for premium users! This is early access for now and will become generally available for all users in the coming months. This has taken many months of development and includes engine sounds, UX revamps, and more! https://t.co/Gsn1inzHkl
BYD Yangwang U9 Xtreme is a 7 second car ๐คฏ
- 5 kWh used to do a 1/4 mile in ~7.9 seconds
- 80 kWh Battery -> Empty in 2 minutes at full power
- Can recover ~8% of charge stopping from 310 -> 0
Race it on Motor Matchup: https://t.co/d2JiL9eCuU
@wholemars Do they? In relation to who? Ford? Sure, but why does an automakers API quality matter? Is the average consumer a developer who is going to utilize it?