@Massilia13J@sunekuuu@PaulTenadre@Sarrvatore Le bon point du pc : un jeu sort, il est assez souvent cracké (fuck les drm) et donc tu n'as plus besoin des serveurs pour y jouer. + il y a des projets communautaires pour des serveurs privés
Donc même si c'est demat, tu as une solution. Il y a aussi pas qu'un provider de jeux.
Important updates:
News on physical discs for new games - https://t.co/BzZODXdWGY
News on PlayStation Store on PS3 and PS Vita - https://t.co/ev3mN6wj14
PLAYSTATION IS ENDING PHYSICAL DISCS
Starting January 2028, new games releasing on PlayStation consoles will be digital-only. Games already released won’t be affected.
🚨🇫🇷🥵 ALERTE INFO | Plus de 50 personnes auraient été découvertes mortes à leur domicile à Paris depuis ce matin après une nouvelle nuit de canicule. (Valeurs)
Mes parents : -C'est fou il fait 35°C dehors mais que 20°C degrés à l'intérieur, ils savaient construire à l'époque ces Espagnols !
-L'humble groupe clim 16kW caché derrière une cloison du château :
Hytale Shared Source - Our Plan:
We're releasing the full server source, the protocol, and all Hytale assets, even the stuff that never shipped! It will be on GitHub, with access modeled after Epic's Unreal Engine source: a valid game license and accepting the program terms will get you an invite to our GitHub org, where you can view, clone, and download the repo.
Updates ship with every release and pre-release. You'll see a branch for each, pushed automatically through our CI/CD pipeline. We strip individual commits and author data for two reasons: to protect the team's privacy, and to keep the constant churn of our trunk-based workflow out of the public history. Next up, we'll publish the sources jar to Maven so you can browse the code right inside your IDE.
On contributions: we won't accept PRs yet, but there's a path to opening them up. Honestly, we don't have the capacity to review them without tanking our own productivity, and in the age of AI we'd drown in volume. It's not that the contributions are bad. It's the sheer number.
We've spent years in open source, and nothing kills the passion faster than PRs that sit unanswered. That's how a repo turns toxic, and we won't do that to you. Keeping it semi-public and license-gated also helps us moderate and reduce spam access and keep our lawyer happy while still giving the community the ability to see and use the code with Hytale.
Here's the plan: we'll start with an invite-only contributor model for select community members. As that proves out, we'll promote the trusted ones to maintainers who can push PRs to the team. Once we have maintainers we trust, we'll open contributions to everyone, alongside a code of conduct.
The legal framework was the hard part. We wanted to give you maximum freedom inside the Hytale ecosystem while stopping competitors from copy-pasting our code.
It took far longer than it should have, but we're glad to ship it. This pulls the community out of the decompilation gray zone, for both the developer experience and the legal side.
https://t.co/WTZA4Z29G7
@adriengodartoff@pacodjemel@ImpactMediaFR Exact, mais cela ne change pas la nature de l'argent au moment où il est dépensé. Quand l'État verse 400 M€ à un projet, il engage 400 M€ de fonds publics. Une fois versés, les fonds appartiennent au bénéficiaire, mais le projet a bien été financé par de l'argent public.