@MayaZaWorld For a lot of people, it isn't about engaging with an incredible combat system — it's about catching Pokemon and the novelty of being able to battle with said Pokemon. The battles are simple, straightforward, and easy to master, and that's part of the appeal for most people.
Dragon Ball Daima's viewership is... Not great.
But after digging, I realised it never stood a chance.
You might think it's just the marketing but there's even more behind Daima's middling performance than I ever thought. I made a short video explaining the craziness!
how come global addons aren't a thing in godot anyway? isn't it just a matter of initializing them from a global folder instead of the project folder? 🤔
feels silly copying editor customization logic from project to project 😄