I'd like to take a moment and share with you some of the accomplishments from this year (because I'm proud! ๐ )
2023 was the year I swore I would take YouTube more seriously, and I would actually upload content I was proud of, and more often as well! I told myself, and all of you that I was going to give it my all this year - and holy CRAP did we do it big this year! Even though I almost burnt myself out from working 60-80 hours weeks, it was all worth it!! ๐ซ
Once again, thanks to all of the support with the likes, the comments, sharing my videos, helping me test videos, helping me record videos, giving me video ideas - I was able to grow my YouTube channel an insane amount this year, and it has opened so many doors for me!!
I started this year off at about 1,200 subscribers, with about 400,000 total channel views (thanks Outriders!), but now I'm ending the year with 6,079 subscribers, and 1.8 MILLION total channel views!!
I had 13 individual videos get over 10K views, 3 of those videos got over 20K views, 4 of those videos got over 100K, and 2 of those videos got over 300K VIEWS!!
On top of all of that, I also got sent my first ever products from a company for free! And I also got sent my first ever review codes for two games this year as well!! And there's still one more thing I can't announce yet, but it's SO DAMN COOL!! ๐
Again, all of this is thanks to your support! So seriously, thank you all so much for making my dream come true! No matter how you have supported me, even if you just opened the tab and lurked, you are amazing, and I greatly appreciate you!
My 2022 vs 2023 on YouTube ๐ช
@WATCHHOLLIE I agree with these measurements, except music being low green. Personally that would make the music way too low, IMO. I typically keep my music at a max of -15, just under the game which caps at -10. Otherwise, these are spot on! :D
Ninja Theory staff were told on a call today the studio is being shut down by Xbox
Ninja Theory is hoping a potential buyer can save the studio
[via @theverge]
First upload on YT in a YEAR!
Doing a preview of an upcoming game called Second Stone by @SkywardDevTeam !
If you could check out the video and give it a comment that would be amazing! ๐ค
https://t.co/fhvUsvPWNT
PC Specs update!
Discover what hardware you need to run 007 First Light at 1440p, 4K, and 4K Ultra on May 27th.
Is your hardware ready for this re-imagined origin story?
Pre-order now and get a free Deluxe Edition upgrade.
https://t.co/TYuWmcA0nA
#007FirstLight
Arkane's games like Dishonored and Prey are huge influences on our dev team, and we wanted to capture some of their emergent gameplay in our world design.
THIS! I share this pet peeve. And the only thing I personally do differently is I keep my music at either the same or slightly lower than the game audio, so around -15db to -20db for when I'm chatting, and if I keep the music on during gameplay, I bring it down to -20db to -25db.
-35db is way too low for music, IMO, but each to their own!
My mic sits between -10db and -6db.
And I have limiters on my game, music, discord, chrome, alerts, etc. to prevent them from going above around -15db to -10db, with everything sidechaining (ducking) to my mic audio.
This guarantees that my mic is the loudest audio source, and let's me kinda forget about managing the audio during streams!
TL;DR - The red is okay in OBS! It just shows you you are approaching 0db as a warning. Do not avoid the red for mic volume. Everything else should live within the yellow to high green.
My biggest pet peeve is when someone gives advice about audio, AND IT'S WRONG ahh
With a degree in Post Production (editing) and 10 years working in the industry for tv, my advice is...
Audio Mixer OBS:
Voice: -5db (THE RED ZONE IS GOOD, never get to 0)
Game: between -20db & -15db (Yellow)
Music: between -45db & -35db (Low Green)
People saying never to put audio in the red zone are flat out wrong. You want to avoid distortion, which is when it peaks at 0 and above, but your voice should be louder than the game.
Hope this helps!
Back then we mostly had baked lighting. Today we have path tracing which calculates everything at real time. To achieve same results, it requires 10x+ more GPU cycles. The advantage is that devs have much faster iteration loop and they don't need to ship massive amount of baked lighting data. Also levels can be more dynamic. But the downside is that the added GPU cost basically has eliminated most of the hardware advances we got in the past 8 years. Try to run a game at 4K native with no upscaling and no frame gen with path tracing enabled. You have to lean on upscaling and frame gen to make it run properly, and that results in various issues. Input signal is extremely noisy since real-time path tracing can't afford to do many samples, which makes the temporal reconstruction quality worse. And the new upscaler requires massive amount of new transistors (tensor cores) to run. Which we could have used elsewhere. We have some good path tracing implementations, but none of them run flawlessly at 4K 144Hz, even on $3000 RTX 5090. So it's understandable that gamers are pissed off. The visual quality improved much more in the previous 8 year period. But at the same time, once we are ready to commit to ray-tracing, the dev workflows will improve and new kind of more dynamic games worlds become possible. But the massive GPU price increases and delays on gaming GPU launches means that the transition period will last for at least 5 years. Steam Machine is slower than PS5 base model, which is a 5 years old console that launched at $399. Devs must stop shipping games that target only 15% gamers (= RTX 4070 and above).
Best summary of why games graphics might seem to have stalled (which is not true!).
Weโre in a transitory period between two computer graphics techniques: rasterization & full path tracing.
Games today render in real-time what was done 10 years ago with baking. It will eventually pay off with much more dynamism.
Clad in leather, steel and unwavering faith, Dark Justiciars served as the enforcers of the Dark Crusadersโ divine judgement.
They walked a disciplined path between duty and devotion, delivering three feet of steel to any that defied Oriusโs will. Landing blows with the weight of a gavel, these battle maidens served as judge, jury, and executioner.
@CinderWeaver It looks great, IMO! What if you made the black backgrounds of the bars semi-transparent? And maybe brightened up the reds to make them stand out a bit more? ๐
I like the layout! Here's just some quick ideas:
- Make the white posture bar for the boss thinner, and same for the blue bar under the player's health.
- Shrink the ability icons above the players health bar a bit.
- Make the white notches on the blue bar semi transparent? Or black?