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Hyperfocus TO. I Love animals and plants
@DeLucaRoA This is the patch note, although from my testing u cannot tech during hitlag at all (!).
Tested with Ranno down-strong in frame by frame, and I couldn't tech during the first couple of frames of hitlag either (before the last 6 frames)..
@TKDlero@DeLucaRoA Making sure u aren't actionable when the time comes (or sometimes even spending airdodge earlier in the recovery route) feels more reliable/consistent tho
@TKDlero@DeLucaRoA Yes u can tech after hitlag. However, if ur touching the wall there's 0 frames of hitstun after hitlag before u bounce off the wall. If r really close to it there's only very few most cases. For spikes however, U can di to go (almost) straight down, to create a viable tech-window
@DeLucaRoA .... and before getting spiked/ground pounded, same with her up special. I'm still very unsure on what to do Vs miltihits like Galvan side special. Feels like ur not allowed to tech during miltihits before final hit, but haven't tested
@DeLucaRoA ... if u still have ur airdodge. From my experience if I airdodge into the wall, and the airdodge gets punished, i (usually) get the wall-tech right after, as long as i don't press shield again to get locked out. For la Reina side b (spike) u get to tech after getting grabbed....
Fun F4ct: Falco's Nair was a combo extender that combo'd into itself and formed autocombos that led to good damage consistently with lots of flexibility.
Fun F4ct: Falco's Nair was a combo extender that combo'd into itself and formed autocombos that led to good damage consistently with lots of flexibility.
@Mariosnek_@Mr_RSmash@NotAklo Just last week the trend on ult Twitter was everyone reminiscing about smash 4 fondly. I've heard 'I can't believe we played this' about smash 4 maybe 2 times and that was many years ago. If anything it's ult that gets shit from the active players nowadays