@_rubeki@LeafyGames Honestly that makes sense, I'll keep this in mind for future projects.
Thank you so much for taking the time to answer. Keep up with the awesome games!
Recently i played @_rubeki's Lorn's Lure and @LeafyGames's Idols of ash, truly lovely games and super fun, but then I wondered, how one could tackle making such big maps and keep them optimized? do they use occlusion culling or chunking?
#gamedev
We're back with what you need - 45 minutes of back-to-back game announcements with zero fluff.
World premieres. Gameplay reveals. Release dates.
No hosts. No ads. Just games.
Be there April 9th - 9am PDT / noon EDT / 6pm CEST.
At last, I made it to Tomonobu Itagaki’s resting place.
Farewell, my comrade-in-arms. You’re probably still fighting something even in the afterlife — but please rest well.
I’ll keep fighting a little longer here.
My team and I have released a second game on https://t.co/Ap0RDFgT3d! Grabbity is a short platform adventure game with gravity-shifting mechanics where you control a rabbit collecting carrots in space!
https://t.co/mUynfIIL19
#indie#gamedev
¡Mi equipo y yo hemos sacado un segundo juego en https://t.co/Ap0RDFgT3d!
Grabbity es una pequeña aventura de plataformas en pixel art con cambios de gravedad en el que controlas a un conejo que recoge zanahorias en el espacio.
https://t.co/lFPmUa6u7u
#indie#gamedev